do passive modules still give their bonuses when the ship is not piloted?
after reading the question about how to make your ship harder to scan down with probes...
i began to think about wether or not you could make a ship with no pilot unprobeable...
but also... do passive resistance modules still work? or does leaving your ship remove those bonuses till you board it again?
what about an MWD's signature radius penalty? does the signature radius penalty disappear till someone board the ship again?
Will turn off or will go offline, that’s the question.
are you saying all modules that require skills will go offline? cause i don’t think there are that many modules that don’t require any skills ^^; please word your answer better?
that is exactly what i was trying to say. All those mods have an offline effect. Test it… fit a raven w/ some extenders, undock, eject, see how much dmg it takes to take the shields off. It’s the only way i can think of to test it.
You may fit some passive shield hardeners on it(say, EM) and shoot one time with something EMish, repeat it again without hardeners and compare damage. Or load some signature increasing ammo in its launchers and compare locking times with it and without it. And there is still a question, will active modules stop their cycle once you eject or they will finish the cycle. MWD and locking time compasion will do the work. And you don’t need to eject for one part of any of these tests actually. Unfortunately, I can not do any of these tests…
And if really anything requiring skills will turn off, there is one more way to test it. Civilian Expanded Cargohold doesn’t seem to require any skills and gives -30% to structure, so full rack of these and some shooting will show you their status. Try not to kill your Raven though, 5 of them drops structure ehp to 1100ish number.