Every damage dealing item seems to have two sets of stats, one "damage types" set and one "base damage" set. How do those interact? How do you work out actual damage dealt (even if only ideal case) from those two infos ?
Examples :
Exterminator FOF light I :
- explo 56 hp
- base shield 22.4 hp
- base armor 50.4 hp
EMP S :
- EM 9 hp
- explo 2 hp
- kin 1 hp
- base shield 10.4
- base armor 6.15
Smartbombs don't have the second set of stats. Drones don't have it either.
Next thing: how is all of this affected by damage multipliers? (if that question makes any sense beyond the obvious ;-)

Interesting quetion, I have wondered about this too!