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Bookmarks: why I can't always warp to 0?

Why do I sometimes land to 0 and sometimes land to approximately 5 km away from bookmark (while my default warp to distance is set to 0)??

Edit: I forgot to say this usually happens in w-space.

For instance, warping to bookmark to check wh exit, sometimes I land on top of exit and I can jump immediately, sometimes I'm ~5 km away and need to fly towards wh until jump button becomes active. Hope this clears orginal question.

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canhasgank
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Are you sure you’re landing as far away as 5km from the bookmark?

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2 answers

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astronomix [ Editor ]

This is just what happens with wormholes. I lived in wormholes for about 8 months and I learnt that in order to get a good warp-in on a wormhole every single time, you have to fly to the wormhole and manually make a bookmark in space using your People & Places window.

If you just bookmark your scan result from the system scanner window you will often land outside jumping range, which might get you killed if you're in a big, slow ship.

I don't know exactly why this happens, but my theory is that it is a game mechanic based on the inherent instability of wormholes.

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curious_4
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This is exactly what was bothering me.. I need to check it as soon as I get home. :)

astronomix
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Alternatively, you can right click on the wormhole in space and add bookmark that way. I’m 95% sure this gives you a good warp-in as well, although it’s been a year since I’ve been in a wormhole.

I think it’s just bookmarking it from the system scanner that gives you the dodgy warp-ins.

canhasgank
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All scan results have a certain deviation. The size of the deviation varies with skills and fittings. When you’re bookmarking a scan result, you are never bookmarking the celestials exact location.

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  • 3

camon bear [ Editor ]

You will rarely warp exactly to 0 to anything. For most celestials (gates, stations etc) it is normally sufficient to land within 2500m.

I believe some of this is intended to prevent ships landing on top of each other.

But another part of it is to do with game mechanics. If you warp to a stargate at 0, in a capsule, for example, you will frequently over shoot. This applies to other small agile ships too.

NN comments
canhasgank
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Actually, in my experience, you won’t overshoot in a pod. You’ll usually land slightly short because of the pods high agility (meaning it decelerates quickly).

ecaf ersa
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Yup, deceleration is just negative acceleration so a ship that quickly accelerates stops quickly too.

curious_4
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It seems my question didn’t contain enough information or I put it badly (sorry for my English too). These answers are good to know but they are not what interest me. I edited question again, please read.

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