Do Energy Destabilizers and Energy Vampires work like turrets with a hit chance and variable damage or do they always hit and do the same damage within their range (and always miss when out of range)?
Matt [ Editor ]
Load one up in EFT you can see that there is only optimal and no fall off for energy neuts.
Therefore, as there is no falloff you can deduce a 100% hit rate.
Due to the fact there is no tracking, signature res or fall off data in EFT we can deduce that neither target signature nor angular momentum will effect a neutraliser's use.
EDIT: Update to include Werner's comments.