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By: [ Editor ] Asked

How do I use Planetary Interaction to generate passive income?

EVE Online: Tyrannis, which will add Planetary Interaction, releases to Tranquility on May 26th, 2010.

  • What are the minimum skill requirements to set up an Outpost using Planetary Interaction?
  • How do I configure an Outpost to produce resources I can sell on the market with limited micromanagement?

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NN comments
yuripup
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That is the question, and from what I am hearing from corp mates, we don’t really know yet.

yuripup
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That is the question, and from what I am hearing from corp mates, we don’t really know yet. I don’t think its passive though—you have to stop by and pick up your stuff occasionally. It’s not an investment. – YuriPup 1 min ago

echod
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I’m hoping somebody who has access to Singularity can answer this before May 18th, or some brave soul who has ISK to spare after release.

When I say “passive income” I mean something that doesn’t require constant user interaction. My understanding of PI Outposts is that you can set them up, let them execute their processes, and pick up your profitable goods after a few hours/days/weeks. I could be wrong.

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4 answers

  • 6

stitcher [ Editor ]

at the risk of falling into the whole "crystal ball" trap, I've been playing around with PI on SiSi for most of the last couple of days.

the impression I'm left with is that making a little money from it will be very easy indeed. the most basic kind of command centre does not apparently require any skill training to use. making a more substantial profit will involve a big investiture and lots of time.

my test product was robotics. long story short, in order to build those you need non-CS crystals, heavy metals, base metals, and noble metals.

No one planet contains all four of those resources, so you need to have multiple worlds being put to use to build a higher-tier product.

Furthermore, mineral extractors have different "speeds" - the more of a given resource you want per cycle, the less of that resource actually exists to be extracted. the highest "speed" setting gives you more stuff per minute than any of the others, but depletes its deposit in half an hour. The second tier lasts five hours, the third tier lasts a day and the final one lasts five days, with each setting providing more stuff total over the whole of its depletion time, but less stuff per minute.

If you want to run at peak efficiency, you have to watch your extractors constantly at top speed and set them to extracting new deposits as soon as the old one dries up. This requires you to visit each extractor and give it new orders ever thirty minutes.

what all of this means is that the amount of money you get out of PI is very directly related to how much time you invest in it. The more time you spend micro-managing your extractors, the more money you make. If you just leave it all on minimum settings and then go do something else, you're maybe looking at about... 500k ISK per day.

All of this is subject to change of course. there's a way to go before release date and CCP may decide to tweak the requirements and yield of the given manufacturing schematics before release.

NN comments
echod
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Thank you for this great answer. I will wait a while longer before marking an accepted answer to this question, since I would like to see input from other people. Please update your response if you discover anything new.

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  • 5

do won [ Editor ]

Just updated to the latest Sisi (2010-05-01)

There are now eight different types of command center one for each planet type:

Barren, Gas, Ice, Lava, Oceanic, Plasma, Storm and Temperate.

Each of these comes in six grades:

Basic, Limited, Standard, Improved, Advanced and Elite.

All but Basic requires an additional level of Command Center Upgrades. Their size doubles with each grade, starting at 50m3 for basic and ending at 1600m3 for elite. They have progressively better Powergrid and CPU, starting at 5373/1007 for basic and ending at 19369/28037 for elite (I'm not sure if these numbers are effected by a skill that is temporarily gifted on the test server.)

Oh yeah - Nanite Repair Paste (and probably other things you can make on planets) now has a production info tab - presently unpopulated.

NN comments
yuripup
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Thanks for the update. What multiplier does Command Center Upgrades have? (And it sounds way worth while for getting that skill to 5.)

do won
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x4 Rank, so 1024000 sp for level V for both Command center upgrades and Interplanetary consolidation which are in a new skill group of Planetary Management. Primary of Charsima and secondary of Intelligence. We don’t know how much of a bonus the science skills of Planetology (x3) and Advanced Planetology (x5) (Intel/Mem) give to resource extraction, so getting the skill to 5 will probably be ‘nice to have’ rather than essential.

stitcher
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wow, a charisma-primary skill that’s actually useful. makes me wish I didn’t remap last month for combat training.

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  • 2

uberpwr

As an addition to above post;

There are two more skils seeded on the test server:

Command center upgrades Interplanetary consolidation

NN comments
do won
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Interplanetary consolidation allow the resources of one more planet to be exploited per level.

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  • 2

do won [ Editor ]

There are a few skills seeded on the test server:

  • Remote Sensing - for using the survey satellites.
  • Planetology (was Exoplanetology)
  • Advanced Planetology (was Advanced Exoplanetology)

The description says skill in extracting resources.

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