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How does Warp Scrambling Strength work in relation to Warp Core Stabilizers?

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Basically, how do the two interact? If I have two Warp Core Stabilizers, could I always get away from one person? And if I only fit one WCS, wouldn’t it be almost useless if I get scrambled? Why would anyone ever want more than two, if that is how they work?

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aragaer [ Editor ] from Тверской район, Российская Федерация

It’s 1-to-1 relation. Your ship has a “warp drive strength” of 1 by default (blocade runners have +2 bonus to a 3 total). Each warp disruptor activated on your ship reduces your “warp drive strength” by it’s own strength (1 for disruptor, 2 for scrambler, IIRC some officer scramblers have strength 3, focused warp disruptor from Heavy Interdictor has strength of 99). If your “warp drive strength” goes to 0 or less you can’t warp.

This gives: 1 WCS will save you from a single warp disruptor, 2 WCSs will save you from either two warp disruptors (activated by one other ship or two different ships) or a single warp scrambler, etc.

NN comments
qoonpooka
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And a 7 WCS disco rokh will require a total of 8 ‘points’. That is, some combination of scrams and disruptors (called long points due to their longer range than scrams) totaling 8 points worth of disruption. Four scrams would hold it. As would 8 disruptors. A single “infinipoint” (Scripted HIC projector) would do it too. (Scripted HIC can jam anything regardless of WCS.)

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