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How to escape warp scrambling?

Asked by , Edited by yeffdawg

I’ve heard that a big advantage in solo PvP is the ability to pick and choose your fights. But I feel like once you’re scrammed, there isn’t much picking and choosing… Am I wrong about this? Is there a shiesty way to disengage once you’ve been scrammed? And on a similar note, are Warp Core Stabilizers viable for this kind of behavior?

NN comments
qoonpooka
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I would consider re-titling this question “How do you escape warp scrambling?”

As it has more to do with that than it does opponent selection.

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3 answers

1

qoonpooka from Greenville, United States of America

Escaping scram range is done with an afterburner, generally. Sometimes a fast ship can burn out under normal engine power. Scrams will max out at 9-13km (with 9 being the norm). If you’re in a fast ship, you’re counting on the ability to break 9km. In a slow ship, you’re counting on your ability to make the enemy tackle decide IT wants to break range.

WCS is used for some PVP fits, but do keep in mind that it seriously ruins your targeting abilities. (It’s like hitting yourself with a sensor damp.)

That said, disco fit (all smartbombs – which require no locking of a target) will often be fit with 6-7 WCS. I’ve also seen a griefer scorpion fit with WCS. The guy would challenge people to 1v1, and if it went south he’d simply slip their point and be gone.

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1

slighit from Barcelona, Spain

Once you’re within point range half the fight is over. Use d-scan, use d-scan more, make safes, use d-scan again.

Core stabs usually aren’t really feasible due to their side-effects, though there is the odd PVP fit where you can fit them and they’re not a totally stupid idea. Rare though.

NN comments
yeffdawg
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Point range? I’ve heard the term, “point” a lot in PvP discussion, but I don’t know what it means, could you explain it to me? does it have anything to do with tackle? also, d-scan? make safes? I understood completely the second paragraph, but the first one is a mystery to me, just because I don’t know the terminology.

qoonpooka
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Ask another question and I’ll answer it. :)

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0

darinas [ Moderator ] from Wolverhampton, United Kingdom

If you are in scram range and you have an MWD active then the life of your ship might soon be over. There are ways to escape:
1) Have two Warp Core Stabilisers fit, and warp away.
2) Have an AB fit and just fly out of range.
3) With careful manual flying you might be able to force your enemy to get out of range. This usually requires a fast, nimble ship, but not impossible with some slower vessels. Just double-click in space in the direction that the ship has just come from and you will head in the opposite direction to your enemy. If the ship is orbiting or “keep at range” then it will turn to follow, but there might be enough time to get out of range and MWD or warp away.
The more enemies there are against you, the more difficult this manoeuvre is.

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