I’ve heard that a big advantage in solo PvP is the ability to pick and choose your fights. But I feel like once you’re scrammed, there isn’t much picking and choosing… Am I wrong about this? Is there a shiesty way to disengage once you’ve been scrammed? And on a similar note, are Warp Core Stabilizers viable for this kind of behavior?
William Walker
from Greenville, United States of America
Escaping scram range is done with an afterburner, generally. Sometimes a fast ship can burn out under normal engine power. Scrams will max out at 9-13km (with 9 being the norm). If you’re in a fast ship, you’re counting on the ability to break 9km. In a slow ship, you’re counting on your ability to make the enemy tackle decide IT wants to break range.
WCS is used for some PVP fits, but do keep in mind that it seriously ruins your targeting abilities. (It’s like hitting yourself with a sensor damp.)
That said, disco fit (all smartbombs – which require no locking of a target) will often be fit with 6-7 WCS. I’ve also seen a griefer scorpion fit with WCS. The guy would challenge people to 1v1, and if it went south he’d simply slip their point and be gone.
I would consider re-titling this question “How do you escape warp scrambling?”
As it has more to do with that than it does opponent selection.