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How to make a profit manufacturing

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I am a relatively new player to eve and would like to make my way into manufacturing. I just bought a couple of BPO’s and BPC’s. I started out very excited by the Abaddon BPC I got in the trade that has material lvl 50 and Productivity lvl 20. My problem is for this BP and every other one I calculate when I compare the prices of the “perfect” resources needed and the price I could sell those resources for over in Jita it is better for me to just sell the materials and not manufacture the ship. This seems crazy to me. The BPC materials list can be seen here. I just don’t see how you can turn a profit manufacturing ships.

NN comments
cathy roberson
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Here are some of the steps a company might take to boost profits.

  • Lower the price on your most profitable products to increase their sales.
  • Increase the price on your least profitable items, or eliminate them altogether.
  • Enlist the support of employees to streamline production and cut waste through lean manufacturing techniques.
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6 answers

0

rorschach

It appears to be profitable with perfect skills, if I did my math right. I didn’t account for manufacturing slot fees or sales tax, but those can be reduced in various ways. This is minimum sell price for both minerals and product.

Iso  208819   x 152  = 31,740,488
Mega 3930     x 2091 = 8,217,630
Mex  765690   x 53.4 = 40,887,846
Nocx 52282    x 786  = 41,093,652
Pyer 3343555  x 14.4 = 48,147,192
Trit 13377395 x 5.99 = 80,130,596.05
Zyd  8134     x 793  = 6,450,262
-------------------------------------
TOTAL                = 256,667,666.05
Abaddon              = 265,099,998
Profit               = 8,432,331.95

It’s better to use buy orders on minerals for higher profit, but it will take longer. If you mine the minerals yourself, you must be aware of the opportunity cost. By building with the minerals, you are not getting the ISK you could get instantly from a buy order, so you must consider the minerals you mine to be worth at least that much.

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0

curious_4 [ Editor ]

First of all, you mentioned that you are relatively new to Eve… so… train more skills :)

There are few skills you should train as industrialist in order to make profit. One of most important skills is production efficiency V and you need to train it in order to make stuff without wasting minerals. Your skills are not fully trained yet and that can be seen in that Abaddon’s bpc (check numbers in parenthesis ‘you’ > ‘perfect’.)

Having bpo/bpc with high ME doesn’t necessarily mean that product will be profitable.. Once you see only one mineral value in blueprint’s mineral requirements – then you are ready to make stuff.

Also, your biggest problem could be getting cheap minerals.. So, unless you don’t plan to mine them you can train reprocessing skills and reprocess cheap modules (loot from mission grinding, buy cheap meta 0 to meta 2 loot from market). For having good mineral ‘yield’ from reprocessing train scrap metal processing and gain standings with NPC corporation where you plan to reprocess/produce stuff.

PS. I can also recommend to search for Dedaf’s tools (Excell workbook which can help you with calculating production costs based on your API and market prices for different regions).

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0

gah'matar [ Moderator ] from Montréal, Canada

Look at the spread between minerals buy and sell values. And then compare Jita to regional prices…

Yep, if you get Jita sell price for your mins, don’t bother manufacturing, let another sucker buy your mins. But do calculate the time and effort that will be required getting your minerals to Jita and then babysitting your sell orders so they fill.

Suddenly, the 0.05-0.10 isk/unit premium for that trit is melting in the sun and (if you need to contract a freighter) quite possibly turned into a negative premium.

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0

rexens

Making a profit Manufacturing is very difficult task to do. Now in this article you wrote the complete procedure to make it easy for us. I actually need reliable essay writer and now i’m happy to get this one. A lot of more content related to same topic here.

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