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In terms of combat, what is the hierarchy of basic ship capability?

I've been tossing around the idea of training on combat ships but, being a miner, I am not sure about the hierarchy of ships when it comes to combat capability. For example, I know that

Frigate < Destroyer

but what about the rest of the ships? Where does a battleship fall when compared to a battle cruiser? What's bigger than that?

I am trying to limit this to the basic ships, since I know that the more advanced ships can have advantages to their normal counterparts which puts them higher up in the tree of ship doom-giving.

Thanks in advance!

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4 answers

  • 5

matt_12 [ Editor ]

This is a very complex question in reality

The simplistic answer is given above.

Mainly due to ship size and raw fire power it is clearly.

Frigate <-- Destroyer <-- Cruiser <-- Battlecruiser <-- Battleship <-- Capital ship.

T2 ships are specialised as RoKera & aragaer points out. HACs and Combat Recons pull well above their weight in combat, and certain configs of Strategic cruisers are pretty much unstopable if operating as a group.

All high tier ships aside, as you are talking about a new toon, if you are asking more about efficiency, ie which ship should I aim to be in for fleets, the Battlecruiser is by far the most well rounded of the combat ships.

Let me explain, think like a stack of cards where frigates are numbers, Dessy's Jacks, Cruisers are Queens, Battlecruisers Kings and Battleships Aces.

By this definition Aces are high and the battleship is King or rather Ace.

Destroyers beat Frigates.

Cruisers beat Destroyers & Frigates.

Battlecruisers beat cruisers & Destroyers & if set up correctly Frigates.

Battleships beat Battlecruisers.

But, Frigates can't kill battleships, but a good frigate pilot is pretty unkillable by a battleship. They get in close, orbit. shoot it's drones and keep it pointed.

Fleet is then like a game of poker, to get a Royal flush you need all the cards !

Battlecruisers offer the best balance between destructive firepower, maneouverability and engageability, without the high price and vulnerability to small ships...

Of the Battlecruisers my favourites, Hurricane is the most Flexible, Drake is best PVE and Brutix does most DPS at the cost of survivability, Harbinger is also an excellent combat vessel and can vary it's range well.

However don't go right for battlecruisers because to get the most out of them you will need good supporting skills in shield or armour tanking maneuvoring warp and cap management and T2 guns.

Key point is all ships are useful in combat and any fleet needs the small as well as the big, month old characters are just as useful as Pointing tackle as the heavy hitters, they all have jobs to perform and the ones that work like an orchestra in symphony play the best melody's.

For your interest Caps perform specific functions.

Dreadnaught - DPS (Smallest Cap, main use in POS bashing and anti Capital warfare)

Carrier - Support (capacitor transfer and repair, usually spider tank with other Carriers) these are usually present only in CAP fights or for PVE assigning fighters (Which can warp) to ships running plexes.

Super Capitals

Super Carrier.... Like a carrier only bigger, can also carry bombers when CCP fixes them.

Titan, Beheemoths of the skys...... Massive DPS, pretty much unkillable without another titan or vastly outnumbered. Also can be usef to jump ships around without a stargate.

NN comments
darinas
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Why is it I always end up with a low straight when I call for a fleet? “I want big ships this time guys! … No, a Vigil is not a big ship… Yes, I know a rifter is the size of a Boeing 747, but it is not a big ship in Eve… Oh just bring whatever you want, I’m going to get you all killed on purpose!” etc.

matt_12
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LOL…. way the deck unfolds my friend! I have the opposite problem, everyone wants to be in a Battleship/Battlecruiser no one wants to be tackle because of the limited life expectancy. Hey though if that does happen to me (Which it does on occasion) I turn it into a frigate roam… Loads of fun to be had there… it’s quite amusing seeing 20-30 frigates descend on a Raven like a pack of vultures.

matt_12
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^^^^ not useful against other fleets but good fun as a hunt ratters all the same

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  • 6

rokera

Frigate < Destroyer < Cruiser < Battlecruiser < Battleship

Above battleship, you get into capitals which aren't going to be particularly useful for a solo character, and aren't really used so much for "combat" the way you're meaning it. They're more about POS-bashing and/or blobbing.

As you mention, T2 ships are more advanced, but generally speaking they remain in their appropriate class. A T2 frigate isn't "better" than a T1 cruiser, for example, and a T2 cruiser certainly isn't better than a T1 battleship. Generally speaking, T2 ships are more about specialization than being "better." An interceptor is really fast, but it's still a frigate. A covops is very cloaky, but it's still a frigate (and a paper-thin one at that).

An exception is that Strategic (T3) cruisers probably fit somewhere in the battleship range, although their capabilities really vary widely depending on how you configure them.

NN comments
aragaer
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Some of “combat-specialized” t2 ships could be compared to ships 1 or 2 classes above them. Assault ship is nearly as tough and deals almost as much damage as a cruiser, but is also a lot smaller and thus harder to kill. Same about HACs.

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  • 4

mur grebadnub [ Editor ]

Below is this list I give to my corp members for general direction when entering the world of PVP. Note the interdictor is after Heavy Assault Cruisers, considering they're only good in 0.0 its really a situational ship and skill set to train.

  • Covert Ops (Scouting and salvaging wrecks :) )
  • Interceptor (quick tackles)
  • Assault Frigates (Frigate sized DPS)
  • Cruiser (DPS, tackles, cheap to lose, good to train for hacs)
  • Battle Cruiser (DPS and some tank)
  • Heavy Assault Cruisers (HACS - Mad DPS)
  • Interdictor (0.0 bubbling tackles)
  • Heavy Interdictor (0.0 bubbling tackles)
  • and so on into battleships (ECM battleships, sniper fits, general slow DPS, etc)

And of course, as with everything in EVE, this list is dependent on your situation, desire, and a million other factors. It's meant only as a guide!

NN comments
matt_12
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You use COP’s as Salvagers……….lol um nice, I guess… Takes Ninja Salvage to another level. Must admit, Surprised there be no mention of Stealth Bombers in your list… Honestly believe they are the best first T2 ship for a New player to get into, not so expensive that its cripling, and a swarm of them are lethal.

mur grebadnub
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The COPS’s are primarily scouts, they pick up the scraps after an engagement, sometimes. And yes stealth bombers are a nice ship to fly, especially in black ops fleets (which we do, check this kill http://eve-daco.com/kb/?a=killdetail&kllid=4084). The thing with the bombers is that they don’t really lead into a higher class well, skill wise that is. But open for your thoughts on that as well. Oh and interceptors a pretty cheap to :)

matt_12
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I tend to agree there is little natural progression, however cloaking IV and Frigates V does allow multiple things. Naturally assault Frigs (especially Caldari ones' that use missiles) are on the cards, as are inteceptors as you mention they are pretty nice… Cov ops cloak opens a world of possibilities, hauler, recon are the two mains but certainly most SB pilots I know end up being Rapier/Arazu or Falcon pilots. Main reason we encourage new players to SB’s is they can do a lot of damage and think they are cool killing stuff, but more honestly they don’t get us killed with poor tackling 2!

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  • -2

homshar chal

As a side comment,..this great kill points out the foolishness of 0.0 ratting with 1.5 billion worth of hardware! 47% of the damage was delivered by the rats. Why would anyone be so arrogant as to be ratting with 7 non-friendlies in system is beyond me!

http://eve-daco.com/kb/?a=kill_detail&kll_id=4084

NN comments
mur grebadnub
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It was a black ops drop, so there was only one in system for about a minute, then all of a sudden there was 7 right on top of him! But yes, still a stupid move, he shouldn’t have got caught regardless. Sweet drops though hey!!!

matt_12
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yep clearly a hot drop, pilgrim, scram & neuted him no doubt as he dropped his covert cyno and before you know it good night!

However when there is a red in system at the very least he should have been pre-aligned… saying that Sansha Frigate rats can scram you.

If you are in a system with few belts and a new spawn comes up and locks you just as the pilgrim jumps in, it was a role of the dice…… Another option of course is he has been afk cloaky in system for days and then pounces. Overall unneccesary loss but may not be him being stupid as much as the enemy being smart.

mur grebadnub
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Right on Matt, a little background to the kill, the nightmare and the dominix were in a plex, so I’m guess they had a little more protection than they thought. Our FC (pilgrim) is pretty good at the whole scanning thing, the luck aspect involved was that they were in the 2nd plex on the system scan (the on board scanner) so the pilgrim only had to jump through one plex to find them.

On another note, the nightmare is a ridiculous ratting boat, kills rats in a heart beat, but if your gonna fly one, stay aligned and get out!!!

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