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Is a 100mn AB better than a 10mn MWD in terms of tanking?

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Is a 100mn AB's improvments to sig tanking worth the extra powergrid costs and such from not using a 10mn MWD? primarily looking at missile boats.

NN comments
do won
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What size ship are you talking about?

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7 answers

4

stitcher [ Editor ]

Actually, you don't want to fit that 100MN at all. It's a battleship-grade module, and will chew up your capacitor far too quickly while leaving you with no fitting room if mounted on a cruiser.

Besides which, it won't do anything. if you look at the details for an afterburner, you will see the entry "Max velocity bonus" which is capped at 135%. this represents the absolute upper limit to the speed boost you can get from that module, and it's the same across size categories - you'll get the same maximum 135% extra velocity from a 100mn as you would from a 10mn.

Finally, the mass addition from the bigger module would slow your ship way the hell down while trying to turn and align.

there is no reason to fit a battleship-sized AB or MWD on a cruiser.

NN comments
mymindisglowing
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This answer addresses the max velocity bonus without factoring thrust rating, erroneously concluding that you receive teh same extra velocity from a 100mn as a 10mn. (See B.B.’s answer below.)

dragonrider000
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no true as i have fitted a cycone with both a 10ab and 100ab with the 10 i go 500ms with the 100 i go 1700

logan fyreite
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Unless you plan on using it to bump a capital off a station :)

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6

b.b. [ Editor ]

It is possible to fit an over-sized Afterburner and gain a speed bonus. All Afterburners have a thrust rating. For example, a 1MN (mega newton) Afterburner rates 1,500,000 units of thrust while a 10MN Afterburner rates 15,000,000 units of thrust.

The lighter the ship, the faster a set amount of thrust will make it go. Is it possible to use over-sized modules realistically? Not really. They use a ton of resources, and often will require high skill levels. Most such fittings also require extensive power grid modifications. They also frequently require Analog Booster Rockets (AB) or Digital Booster Rockets (MWD) which are rather pricey. This limits most of the setups to racing and little else.

Can it be fun and worthwhile? On some ships, yes. Battlecruiser and Commandships frequently have enough resources to allow over-sized propulsion units. It is a waste of ship resources in PvP environments, but its frequently the only way to allow a PvE ship a good turn of speed on missions. For example, a 100MN AB on a Hurricane can still fit a decent tank and DPS while approaching MWD speeds.

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4

miningzen

Fitting a 10mn AB to a vexor in eft results in 400m/s, but a 100mn AB results in 900 m/s.

The reason to fit a 100mn AB over a 10mn MWD is the same speed boost for a smaller sig radius, helping with tanking.

This is horribly unhelpful, however, because the increased mass of the ships makes it very difficult to reach top speeds anytime in the next week. You can go 900 m/s in a straight line, assuming 30 seconds of acceleration, but for orbiting or whatever you generally do while tanking in a cruiser, you'll go about as fast as using a 10mn ab.

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4

yuripup [ Editor ]

A BS classed module, the 100MN AB, shouldn't be fit onto a smaller class ship (Cruiser/Battle Cruiser) as they consume too many of your ship's fitting resources.

Almost always you want small modules on frigates and destroyers, medium modules on cruisers and battle cruisers, large modules on battleships and capital modules on capital ships.

The one exception to this rule is shield extenders and shield boosters, where you might be able to fit one grade larger.

Frigates, destroyers: small guns, small modules, small rigs, standard missiles, rocket launcher
Cruisers, battle cruisers: medium guns, medium modules and rigs, heavy missiles, heavy assault missiles, and assault launchers (hi-speed light missile launcher)
Battle Ships: large guns, large modules, cruiser and torpedo class missiles

Exceptions: Shield boosters and extenders can be mounted 1 grade up. Stealth bombers fit battleship class launcher on frigate hulls. Battle cruisers may fit BS armor plates.

NN comments
mymindisglowing
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Tangential yet related to a given answer information would not be inappropriately placed in the comments section, unless I missed a rule somewhere.

serpentine logic
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Also: many PvP cruisers fit battleship-class armor plates.

do won
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Unless some one has edited it – The original question was 10MN MWD (and sig radius penalty) vs 100MN AB.

yuripup
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You’re correct—I did have my stuff backwards but that doesn’t change the rest of the answer, fortunately. Thank you.

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2

echod [ Editor ]

As others have said, the Meganewton (mn) value for propulsion modules indicates its size.

  • A 1mn module is for Frigate and Destroyer size hulls.
  • A 10mn module is for Cruiser and Battlecruiser size hulls.
  • A 100mn module is for Battleship and larger size hulls.

This applies to both Afterburners (AB) and Microwarp Drives (MWD).

While it used to be possible to fit multiple and even oversized modules to a ship, you can no longer activate multiple propulsion modules at once.

For best results, fit a single appropriately sized propulsion module per ship. You can fit both an Afterburner and a Microwarp Drive on one ship, but activation is mutually exclusive.

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1

gah'matar [ Moderator ]

Only reason to do it is to bump ships. Otherwise the Titanic-like handling negate the benefit of moving fast in a straight-line. Now for bumping it can be useful... But you better get the vector right because you can't correct it.

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1

dave_92

Actually they are used alot on PvP Tengu's, you just have to manage them well. They will allow you to escape while scrammed etc, and you can pulse them to get manueverability back when you need it (ea, run for 1 cycle, make course adjustment, activate it again)

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