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Is it ever worth a Solo player putting up a POS to make money?

If i am training an alt up to be good an industry (mining, refining and building) does it make sense to set up a POS and will it help create another income stream?

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4 answers

  • 1

aragaer [ Editor ]

Short answer - no.

The cost of POS fuel is quite hard to cover with any income you'll be getting from your POS. As an extra problem, your POS will be a target of local pirates.

Unless you are going to handle large-scale production which requires higher production rate then public manufacturing slots, you should stick with public ones.

NN comments
gtez
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How long does it take for pirates to blow up your POS?

aragaer
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Couple of dreadnoughts will kill small pos in a couple hours I think.

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  • 1

xkaraxis [ Editor ]

It can be worthwhile if you know what you are doing. Most people with hisec POSes use them for invention since public lab slots often have very long waits. While invention can be very lucrative, simply setting up a POS and inventing stuff won't make you rich, it requires the same careful research and market analysis that it takes for other industrial pursuits.

If you are making isk in T1 production, you may do well with a POS for research. If not, it probably won't help any.

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  • 1

brother ergo [ Editor ]

Setting up a high sector POS in your area of choice can save you money if the local station Corp hangar fees are exorbitant. You get to access your local agents and have all the facilities in the POS to run the Corp ie. hangars, research, invent and manufacture. My local station charge for the month topped 140 mill and so the POS alternative would soon pay for itself.

In addition during the last Hulkageddon mining from the POS gives you a quiet area to operate from and the orca can sit inside the shields whilst giving fleet bonus's.

Now that PI gives you the chance to run your POS free of fuel costs, in my honest opinion a POS is viable for a single person corp.

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  • 1

matt_12 [ Editor ]

running a Hi sec Pos is pretty much safe (No Caps, and Concords Protection), and costs about 100 mill per month to fuel (Depending on modules) plus you will need to run missions at a constant rate to earn sufficient LP to buy the charters.

This is great for invention as said, but has a number of limitations.

Major one for industry people is no refining, refinery's can only be anchored in 0.4 space and below.

A few of the industry guys I know that mine ice, anchor a small POS in low sec, (quietest system they can find, with a hi-sec connection) put up one small refinery's and a hangar if you have the grid stick another refinery on(most efficient ice refiners) and keep the POS attended all the time they are refining...

Putting up a small POS and two refinery's takes less than an hour, and only the fuel required to run the pos for the estimated refine time plus one hour of stront is required. You park a freighter in the pos shields, passive align to the hisec gate. If the POS gets attacked the POS allows the freighter to get to the gate and jump to safety and all you've really lossed is a small tower plus the refine cycle.

The main guy who I know does this refines once a month, and spends about 10hrs refining. He reackons he gets attacked once every 5 or 6 months. He never uses the same date, and often uses different systems though.

Low sec poses have problems of their own...

No XL-Captial ship production, as this requires soverinty

No Jump Bridge, cyno fields or jammers, as again soverinty is required... etc

Last quick note, low sec refining should only be done for ice mining, you can not get 100% efficiency with any other material...Use a station instead.

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