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Is it worth training armor compensation skills to level 5?

Asked by [ Editor ]

I have all my armor compensation skills trained to level 4 right now but I keep going back and forth as to whether I should train them all to level 5 (about 8 days each). I have some folks telling me it's well worth it, others telling me it's not worth it at all... I'm not sure if I should train them or not.

I currently armor tank and fly a Myrmidon which works well (I haven't found a level 4 I can't tank) but I'm always looking for a better tank and, eventually, I would like to upgrade to either a Proteus or a Damnation.

NN comments
canhasgank
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Good question, looking forward to the answer myself. I’m in the same situation, and not sure if it’s worth the time investment.

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4 answers

6

qorthas [ Editor ]

it's definitely worth it if you are gonna be taking pvp serious at some point. having such a skill at V might make the difference of taking that extra volley before you die, to kill your enemy and survive the encounter. if you know you're never gonna pvp, then its not as important to train right away, as you can get used to the different npc scenarios and missions.

NN comments
binaryidiot
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I very much so plan on PvP (in fact, me and some corp mates have killed a bunch in low-sec) but I’m also a bit new to it and am having trouble raising funds.

Basically, as soon as I get enough money, I fit a ship and go into low-sec looking for trouble so it sounds like training these might be a good move.

Thanks!

qorthas
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oh alright, then you should definitely train them all to V. you never know what enemy you are gonna run into ^^
as for getting money for pvp'ing, you might wanna create a second account with an invention/manufacturing character (they make tons of money). right now, im just waiting for the “power of 2” offer myself, to make such a character myself.

matt_12
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^^There is a free 21 day trial if you invite a friend aka yourself to join eve if you don’t want to wait for power of 2. You get 21 days for your character and 30 days for your main. Even though you end up playing with yourself, dual boxing can be both challenging and rewarding… for instance it’s easy to find that second character to do your webbing of your freighter… Do try to find ways to minimise your brain strain though, like have a Gallente pilot with a Tanked Domi and sentry guns in missions for example. no need to even look at that character for most of the mission.

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4

primalparadox

A couple of people have mentioned damage control units and seem to imply that they gain from your compensation skills, however the DCU is an active resist boost, no passive resistances hence it gains nothing from any comp skills - just want to make sure no one gets carried away :)

NN comments
ecaf ersa
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I believe you would still get the “unactivated active module” boost if you didn’t turn The DC on but that element of the skill is distinctly meh

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1

anubis208

In addition to helping active tanks, armor/shield comp skills will help you greatly if you fit a damage control module or if you are neuted and cant activate your resists. Very nice when in a tight spot.

NN comments
rashmika
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These skills have no effect on a Damage Control module.

rashmika
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These skills do not change a Damage Control’s stats.

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1

draco

One thing you guys should hopefully realize is that armor compensation skills really only help if you use passive tank mods. The skill specifically states that the boost it gives to active modules (the ones that use cap) is only for when they are offline. So you should take this into account when you think about this training.

In my experience, armor tanking is more often active and shield tanking is more often passive (at least more than armor). But this is heavily affected by what ship you are flying, what the bonuses are, and how you plan to use it.

I hope this was a helpful side note.

NN comments
dave_92
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Actually most PvP armor tanked ships are buffered with a few plates and EANM’s + DC so you take full advantage of getting comps to 5, you only active tank ships that are bonussed for it generally.

binaryidiot
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With this skill, it basically puts my resists at a place where if I use the compensation skills my passive modules are just as good as the active ones with no cap hits.

When I think of active armor tanking I think of using reppers; I like using my passive modules :)

luteros [c-r-o]
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I think in case of resistance modules in PvP ships it is exactly the other way around than OP posted it. People use the modules that enhance all resistances. For armor it is the Energized Adaptive Nano Membrane (passive) and for shieldtanks it is the Invulnerability Field (active).

So in my oppinion the Armor Compensation skills are worth it for PvP

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