While anything concerning wormholes is far from concrete, the prevailing answer seems to be that the non-K162 side has to be loaded on grid by a player (i.e. Warped to) in order to spawn a K162 in the next, corresponding wormhole. This effectively means that you can scan down a wormhole, bookmark it without loading it on grid and it should remain in place and won't spawn a K162. However, other WH goers might find a wormhole that spawns a K162 in your WH, provided they "activate" it by loading it on grid. K162s are only created by "activated" wormholes (Again, ones players load on grid). This can easily change, though, if CCP wants it to.