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By: [ Editor ] Asked from United States of America

Is the warp-in point for gates, planets, and moons always the same, no matter where you warp from?

My corpmate and I were in stealth bombers and both warped to the gate from different places, though I'm not sure from where he warped in. Unfortunately, we both landed in the same spot, decloaking one another, to the delight of the enemy gang, which quickly shredded us to bits. Another fleetmate theorized that no matter where you warp from to gates, planets, and moons, the warp in point is always relatively the same. Anyone know if this is actually true?

I figured getting an answer here might be faster than organizing the necessary tests, though I will still try.

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2 answers

  • 10

drew_63

If you're warping to zero on any celestial object your target is precisely the same point. This is why you were decloaked - even if you're coming from different directions you're still going to land at the same place because the gate entry in your overview represents a specific x,y,z coordinate in the game space. Not relatively close - PRECISELY the same point.

To manage this, stealth bomber protocol (or any stealth gang, but stealth bombers are most common) is to never warp to zero because it will decloak everyone. Usually one bomber will warp on grid (to a pre-made safe spot off the gate, for instance) and everyone else will (leaving from the same celestial, eg a planet) warp to 10km increments off the target. This places everyone in a beautiful line behind the first bomber, making it easy to line up bombing runs.

Drag bubbles work because you place them along a common axis of travel. Lets say you have a system with 2 gates in it. Imagine drawing a line between those two gates - that's the path your ship will take when it warps to zero from one gate to the other. Dropping a drag bubble near one gate (but a bit off it) will intersect that path and pull you out of warp. In this case, the angle IS important. Even though you're warping to zero, your path has to intersect the drag bubble. If you warp to another planet and then warp to the gate, your path won't intersect the bubble anymore (provided that planet didn't happen to be precisely on a line between the two gates, but that's essentially never the case) so you won't get pulled out of warp.

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canhasgank
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I think you have the right idea, but wording could be more precise.

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  • 1

nathan cox [ Editor ]

No. It is angular. That's how drag bubbles work. Although the center point of the warp in is the same you come in at a distance, this creates an angle from the plane of space. If you come in at a proper angle you can be caught in a drag bubble or bounce off of a cloaked ship.

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mymindisglowing
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Well, now I feel stupid.

Could the drag bubble not be the exception to the rule or something, where otherwise you tend to land in the same spot, slightly in front of the gate? The only other alternative, if you are right (and I already think you are), is that my corpmate warped along the exact same line as me, which I guess isn’t so unlikely.

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