I'm wondering if anyone has any tips on fighting in massive lag blob fleets. Not reducing lag, but tricks to be more effective during it. I know about CTRL/SHIFT/ALT M to monitor your commands so you don't stack them or repeat them, and single firing weapons. Lately I've been in fights of 2000 on grid in which commands have taken over one hour to execute and want to be more effective.
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Client lag:
- Turret effects -> off (crtl-shift-alt-t)
- Effects -> off (ctrl-shift-alt-e)
- brackets -> off (ctrl-shift-alt-b I think)
- Set all graphics settings to low, turn off extraneous graphics stuff (anti-alias etc)
Client lag can be an issue when you're in a big fight. Doesn't matter how good the server is handling it if your client renders at one frame per second and eventually crashes. Turning off brackets makes a massive change, as does changing your overview settings to not see drones, fighters and fighterbombers (or friendlies).
Generally, it's even better to set up overview panels for targets (i.e. hostile/neutral battleships, recons/frigates in separate overview panels for ease of target selection)
Server lag:
The usual stuff you know about; setting guns to manually cycle, reloading at about half ammo in situations where you are in danger of being hot dropped, keeping guns grouped if you need alpha, or ungrouped if you don't, all that sort of thing.
However, if you have 2000 pilots in your system, there's really not much you can do to mitigate it.
I’ll take this answer but I was thinking there might be even more tricks so if anyone has any, please post. Thank You,
Well, there’s a few things that add to lag that really shouldn’t, like leaving/joining a fleet, leaving/joining chat channels, doing a big fight in lowsec where criminal flagging runs amok, but not much that can be done by players to improve the lag.