Feedback

As you can see, we are testing a new design. Please report any issues to thelsdj@gmail.com

Close
type to search

Lag warfare effectivness

Asked by

I'm wondering if anyone has any tips on fighting in massive lag blob fleets. Not reducing lag, but tricks to be more effective during it. I know about CTRL/SHIFT/ALT M to monitor your commands so you don't stack them or repeat them, and single firing weapons. Lately I've been in fights of 2000 on grid in which commands have taken over one hour to execute and want to be more effective.

or Cancel

3 answers

8

serpentine logic [ Editor ]

Client lag:

  • Turret effects -> off (crtl-shift-alt-t)
  • Effects -> off (ctrl-shift-alt-e)
  • brackets -> off (ctrl-shift-alt-b I think)
  • Set all graphics settings to low, turn off extraneous graphics stuff (anti-alias etc)

Client lag can be an issue when you're in a big fight. Doesn't matter how good the server is handling it if your client renders at one frame per second and eventually crashes. Turning off brackets makes a massive change, as does changing your overview settings to not see drones, fighters and fighterbombers (or friendlies).

Generally, it's even better to set up overview panels for targets (i.e. hostile/neutral battleships, recons/frigates in separate overview panels for ease of target selection)

Server lag:

The usual stuff you know about; setting guns to manually cycle, reloading at about half ammo in situations where you are in danger of being hot dropped, keeping guns grouped if you need alpha, or ungrouped if you don't, all that sort of thing.

However, if you have 2000 pilots in your system, there's really not much you can do to mitigate it.

NN comments
dr whatup
-

I’ll take this answer but I was thinking there might be even more tricks so if anyone has any, please post. Thank You,

serpentine logic
-

Well, there’s a few things that add to lag that really shouldn’t, like leaving/joining a fleet, leaving/joining chat channels, doing a big fight in lowsec where criminal flagging runs amok, but not much that can be done by players to improve the lag.

or Cancel
0

harlock [ Editor ]

I don't have much experience in large blob, but according to what I could figure out from the dev's blog I would say that the only effective way to counter such massive lag is filling up the fleet fight form from the website or wherether it is now.

Given that a SOL node cannot handle that much input, process it, and output it back to your client, there is little you could do to make this any better... sadly.

Grouping weapons and avoiding missiles seems to reduce lag, but it's not only you, it's everybody that needs to ditch missiles...

NN comments
harlock
-

If you are going to denote, atleast add comment to help us improve (same for reply below).

or Cancel
0

psyrelle [ Editor ]

as ive just been to eve fanfest there was a topic about lag.

as of now you need to file in a petition to get the node enhanced so it wont lag that much (will still lag but the command will be executted much faster)

but back to the fanfest they said they were enhancing the servers so there would be even less lag on those nodes that get enhanced and a new ai that would automaticaly enhance a node when massive ammounts of people entered a system.

but until that gets implanted which i cannot remember if he said a date or not. then you have to contact eve beforehand and tell you need those systems enhanced cause we are gonna fight there.

hope this answears quite a bit.

NN comments
harlock
-

Ok, but this will require DT to come into play anyway, so it’s not “on the fly” I guess.

harlock
-

Are you sure about this ? They said in a previous dev blog that the new fleet fight form would be a complete workflow that would put you on a “super server” after the next downtime.

If you plan to have a massive fight in solar system XYZ, then during TQ startup the system puts that solar system ALONE on an overclocked server. More processor, more memory… Cause the main problem about lag isn’t really network latency, it’s the ability of the server to handle everything that’s going on !

psyrelle
-

I just got told by one of the attendes from the fanfest, that the AI would predict possible areas and enhance the node and it would handle the request from people. So that the devs. woulden’t have to handle those manually.

canhasgank
-

This is all rather speculative at this point as we don’t know the details of what it will be like when it eventually hits TQ. I can confirm, however, that the claim made that it was revealed at Fanfest that there would be some sort of dynamic prediction of lag put in the client (or server) at some point is accurate.

psyrelle
-

thanks for confirming canhasgank

or Cancel

Your answer

You need to join Skill Training Complete to complete this action, click here to do so.