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By: [ Editor ] Asked from Sweden

Less efficent the more extractor head units used in PI?

If you test a place for your extraction head and you e.g. get 3000 resources extracted and then remove it and pick 9 other places and again for the last extractor head pick that 3000 place you get a worse result, let's say an increase of 2000. Sometimes the extraction even seem to go down, like a difference of -1000 when adding the last one. What are the facts? Is this true or just my imagination? Is there a percentage like when you get a stacking penalty when fitting several modules that affect the same attribute? To be clear I'm not talking about overlapping heads.

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2 answers

  • 1

darinas [ Moderator ]

Overlapping heads causes a reduction, as you obviously know, but I've also noticed that if you are competing with somebody else for the same area of the planet then the resource in that area appears to noticeably diminish slightly over time. I can't imagine a 1000 unit drop, though, unless there was more than an hour between your removing the head and putting it back.

The other possibility is that you didn't pick exactly the same spot as last time. If it is just a miniscule pixel width away and it could make a significant difference to the end result.

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  • -1

deantwo [ Editor ]

as far as i know the only reason to use less Extractor Heads is to save some Power Grid... if you have more Extractor Control Units you can extract more then one kind of resource at the same time...

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werner lucifer
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Yes I know but the question is more like this: “Does more extractor heads=less efficient extractor heads?”

deantwo
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i haven’t played around with it much… but i don’t think so… but it does mean that your depleting the area faster

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