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By: [ Editor ] Asked from United Kingdom

Non-public skills

Looking on Eve Mon there is the option to view a whole tranch of extra 'non-public skills'. What on earth are they, and how are they encountered in game?

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2 answers

  • 3

melissa blick [ Editor ]

These are skills for which skill books were never released to the public. Much of these skills were created by CCP devs to facilitate testing. They are not trainable by the players.

These skills are comparable to cheats that singleplayer games have (again, mostly coded to help testing). Examples of non-public skills include:

Imperial Navy Security Clearance: Fake skill that specifies the owners security clearance for Imperial Navy facilities (e.g. acceleration gates).

Mnemonics: Skill at handling skill stimulator boosters. 20% Bonus to skill booster duration per level. (Helps speed up skill training for testing).

Other non-public skills such as tax evasion, propulsion falloff, duplicating etc were implemented, but never made it into the final game, likely because of balancing issues.

NN comments
rui siyuan
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Do you think any of them will ever be introduced?

redmage
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The security clearance skills and the leaderships Doctrine skills came in on the Trinity patch, when FW was introduced.

melissa blick
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I doubt any of the current non-public skills will be introduced. However, CCP introduces new skills all the time. e.g PI skills, upcoming ORE industrial skill.

rui siyuan
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True. It is great to know that it’s impossible for anyone, even day one starters, to have all the skills maxxed out. Doubtless DUST and Incursion are going to lift the bar on total game SPs even more!

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  • 5

redmage [ Editor ]

Non-Public skills are skills that are in the database but not seeded to the players. Here are a few examples:

Some skills were available at one time or another:

  1. Black Market Trading
  2. Salvage Drone Interfacing

Some skills are used on other servers (Alliance Tornament Server)

  1. Omnipotent
  2. Polaris
  3. T ornament Observation

Some were put in with patches... delayed or canceled development:

  1. CFO Training
  2. Chief Science Officer
  3. Factory Management
  4. Intelligence Analyst
  5. Public Relations
  6. Refinery Management
  7. Starbase Management
  8. Station Management
  9. Propulsion Jamming Drone Interfacing
  10. Advanced Sensor Upgrades
  11. Hypereuclidean Navigation
  12. Imperial Navy Security Clearance
  13. Propulsion Fall Off
  14. Propulsion Optimal Range
  15. Propulsion Stasis Strength
  16. Propulsion WS Strength
  17. Advanced Energy Grid Upgrades
  18. Advanced Shield Upgrades
  19. Armor Piercing
  20. Sheild Piercing
  21. Ammar Tech
  22. Caldari Tech
  23. Gallente Tech
  24. Minmatar Tech
  25. Mobile Factory Operation
  26. Mobile Refinery Operation
  27. Caldari Navy Doctrine
  28. Federation Navy Doctrine
  29. Imperial Navy Doctrine
  30. Minmatar Navy Doctrine
  31. Advanced Hull Upgrades
  32. Mobil Repair Bay Operation
  33. Structural Analyzis
  34. Missile Guidance
  35. Warp Navigation
  36. Diagnostics Interfaces
  37. Duplicating
  38. Genetic Engineering
  39. Hypernet Science
  40. Mnemonics
  41. Bounty Hunting
  42. Media
  43. Flagships
  44. Comsumable Freight
  45. Drone Freight
  46. General Freight
  47. Hazardous Material Freight
  48. Mineral Freight
  49. Munitions Freight
  50. Raw Material Freight
  51. Smuggling
  52. Starship Freight
  53. Tax Evasion

Some are for the GM's For testing and playing DM i guess:

  1. Test
  2. Test Trade Skill
  3. Comcord
  4. Jove Battleship
  5. Jove Cruiser
  6. Jove Frigate
  7. Jove Industrial
  8. TEST Drone Skill
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