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Orca: The future of high-sec freighting?

Asked by [ Editor ]

Given the prevalence of suicide ganking in high-sec space these days, would you prefer to have an Orca or a freighter to regularly transport goods from point A to point B (both points being major high-sec trading hubs)?

NN comments
nathan cox
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Bit of a discussion thread, but a good topic nonetheless. +1

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2 answers

13

matt_12 [ Editor ]

I own both an Orca, a Charon and a Rhea. They are all useful!

The Orca, believe it or not gets used the least, and realistically gets used as a mining platform. It has been known to be used as a means of transporting around Precious BPO's and Modules, Battleship AB's are an option, but MWD's are not due to Grid restrictions.

A Freighter is my general Mainstay for Hi-Sec, in the manufacturing process I often haul 100,000's of M3 of minerals about, I do not know where I would be without my Charon. I have flown a freighter with everything from being full of 942,000 m3 of ice through to a fleet of 50 faction fit Tengu's and priority items for alliance totalling to nearly 2 Trillion ISK. (Believe me that haul was the most scared I have been in my time in eve), and even in hi-sec it moved with an armed guard fleet of 50+ pilots, most of whom had 1.5 Billion ISK tengu's in it's hold, there is an insentive to defend a freighter if ever I saw one.

However it's Simple for all types of haul the rules are the same, if it is full or has a hold with a value of 700M ISK or more (ie more than the Freighters cost) I always Fly it manually from gate to gate with a scout +1 to look for suspicious formations, if you find something dock up and wait, take no risks.

The Jump Freighter is the single most useful ship I have ever purchased, whether it is moving stuff out of manufacturing POS or from my hi-sec Research to the Low Sec manufacturing POS. Moving ICE in for refinement, removing Moon Goo, this ship has both kept me sane and trivialised large scale movement in lowsec.

Cloaky Haulers fill the void and are generally the ship of choice for my indy characters.

Basically they all have their places each one is useful, the freighter and Orca can interchange a bit, ultimatley the double wrapped can trick makes using a Freighter sensible but if you use it people think you have something to hide, however if people see an orca they know this too.

Bottom line as Tanto suggests you can kill a freighter in hi-sec with no less than 11 Alpha Maelstroms. Ganks don't really happen by chance, by running with a plus 1 alt you effectively should be able to avoid a confrontation is all bar systems 200au warps, where your enemy see you enter system has a chance to go make a cuppa tea, phone all 10 of his his friends individually and have a chat before all of them moving from the next region and still arive before you arive at the other gate to jump you.

NN comments
tantojack
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+1: INCREDIBLY useful post Matt… Thanks! :)

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22

tantojack [ Editor ]

Here are some of the things I came up with.

Orca's advantages:

  • The unscannable 40 000m3 corporate hangar: Nothing within this hangar will appear to potential gankers when they scan your cargohold making it ideal for those high-value/ low volume items. Furthermore, everything in the corporate hangar is destroyed when you pop the Orca so nothing drops for those dirty pirates. Thus you are relatively safe from being ganked for profit... being ganked for pleasure is completely random and cannot be predicted or explained... a real life equivalent would be 11 beetle drivers pummeling into your shiny new BMW just to see the reaction on your face and the coffee stain on your $5000 Armani suit.
  • The ability to fit modules: Orcas have a 3-4-2 hi-mid-low setup for your fitting pleasure. Freighters cannot be fitted with anything. This gives you some versatility in that you can fit for agility, cargo capacity, etc. (although it does make your ship slightly more gank friendly in that these could be part of the loot from your wreckage).
  • Cheaper: Correct me if I'm wrong but the freighter comes in at 0.75 billion mark whilst the Orca is roughly half that value.

Orca's disadvantages:

  • Total capacity: Orcas have a corp hangar of 40 000m3, a maintenance bay of 400 000m3, an ore bay capacity of 50 000m3 and a cargohold of 30 000m3. This brings total space to around the 500 000 - 550 000m3 mark. Most freighters carry around the 750 000m3 mark. So the Orca loses out here... in addition the different bays have restrictions as to what you can put into them (ie: unprocessed ore in the ore bay, ships in maintenance, etc.) so you can't even use the total capacity to your liking.
  • Total EHP: Total EHP comes in around the 60 000 - 65 000 mark, a freighter carries a 100 000+ total EHP. This makes the Orca easier to pop... BUT given the fact that you are less likely to be popped for profit this aspect is a bit of a misnomer. But it does make any attempt to gank a freighter an excersize in mass co-ordination (requiring in the region of 15-25 battleships to pull off successfully).
  • Skills: The Orca requires Industrial Command Ships I, Spaceship Command V, Mining Barge V, Astrogeology III, Science IV, Mining IV, Industry V, Mining Director I, Leadership I, Mining Foreman V and Mind-Numbing Patience V. This is a significant skills investment compared to the Advanced Spacedhip Command I, Spaceship Command V, Racial Freighter I, Racial Industrial 5, Racial Frigate III needed for a freighter.

Overall conclusion: The Orca has its place, especially when hauling high value items that are low on space (ie: implants). But the lack of overall capacity, tank and intensive skill requirements makes it more of a luxury in a hauler's hangar, with the freighter carrying out the day-to-day warp-and-grind bread-and-nano-paste jobs.

EDIT I: Removed jet canning from advantages as I was wrong... lol.

EDIT II: Attempted to fix various spelling errors and to infuse some comic relief... failed at both

NN comments
deantwo
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very nice answer ^^

rashmika
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I blame BMW for producing cars with such a prolific indicator light failure rate.

tantojack
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Bottom line is a freighter is far more practical for day-to-day hauling than an Orca… though I would definitely want me one of them Orcas Phloater just spec’d :)

alec grahm
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Consider also the question of skills to get in each ship?

aragaer
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I’ve noticed that my Fenrir takes less time to align and warp then my Orca (36 seconds vs 37.4). It’s subwarp speed is higher too (120 vs 75) which helps in AFK autopiloting. Though this could be different for other freighters.

The warp speed is lower though. 0.75 vs 2.7.

annie anomie
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“Thus you are relatively safe from being ganked for profit… being ganked for pleasure is completely random and cannot be predicted or explained… a real life equivalent would be 11 beetle drivers pummeling into your shiny new BMW just to see the reaction on your face and the coffee stain on your \$5000 Armani suit. ”

Everyone hates BMW drivers :)

deantwo
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“ok so on today’s news… the reason for all random ganking in the world of EVE has been found! BMW disregards all claim to them being to blame” the reporter said, “in other news-” the reporter is cut off as a titan DD him.

phloater
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The Orca doesn’t have to be easier to pop than a freighter. If you fit your orca with a DCII, reinforced bulkheadsII in the lows and some extenders and invuln II’s in the mids you can get over 220,000 EHP on it IIRC. Also you can fit an AB (or MWD perhaps, it won’t fit on mine because of the tank) and this helps you align quicker for each jump. Finally you can put a cloak in one of the highs for an emergency, some civilian guns to get killmails for anyone who tries to suicide gank you and you can have some ecm drones in there too to help you escape. A freighter is just a sitting duck.

tantojack
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It might be a sitting duck… but it’s one massive, muscular, bad-attitude sitting duck if you need 15+ battleships co-ordinating to take it down in high-sec. In the world of ISK efficiency… a freighter pop is more down to freighter pilot idiocy (hauling 50 billion ISK worth) and inside jobs (intel and backstabbing) than it is to random “hey theres a freighter, lets round up 16 buddies and take it out” situations… unless he drives a BMW in RL… then he’s a dick and deserves to die…

tantojack
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Alec… The question of skills was addressed under the Orcas disadvantages :)

C'mon people! 7 more up votes and I get my first silver badge for a good answer!!! :D

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0

annie anomie [ Editor ]

"Thus you are relatively safe from being ganked for profit... being ganked for pleasure is completely random and cannot be predicted or explained... a real life equivalent would be 11 beetle drivers pummeling into your shiny new BMW just to see the reaction on your face and the coffee stain on your $5000 Armani suit. "

Everyone hates BMW drivers :)

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