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Some Questions on Focused Warp Distruption Mechanics

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It says that the use of an interdiction bubble on the Heavy Interdictor (Hictor) prevents any type of remote support, but does this also apply while the focused warp disruption script is active. Ergo, if I were to use the Hictor to warp disrupt someone in high sec, would I be able to be repaired? Additionally, I have heard mixed reports on whether or not a Hictor with a script will disable MWDs, similar to the effect of a scrambler. Can anyone provide a confirmation on this?

NN comments
rashmika
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I was searching for just this and found it at the bottom of the pile. Retagged for focus-warp-disruption and HIC :–)

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2 answers

11

canhasgank [ Moderator ]

The Warp Disruption Field Generator I has a number of effects.

Unscripted the module generates a warp disruption bubble with a 16km base range (modified by 25% per level of the HIC skill). It also increases the HICs signature radius, while reducing ship mass, as well as the effects of afterburners and microwarpdrives. It also renders the HIC unable to receive any kind of friendly incoming effects like remote repair etc. The bubble can only be activated in null sec space.

Scripted the module works more like a regular point with increased range and infinite strength. This means the negative effects on mass, signature radius, acceleration and speed are no longer present, but the inability to receive remote assistance remains. The scripted module can be activated anywhere, including low sec and high sec.

NN comments
matt_12
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That is interesting, it reduces the ships mass you say? so it makes a HiC easier to bounce, that doesn’t seem to fit with common process usually activating a ‘siege style effect’ dramatically increases mass and therefore reduces inertia and slows down a ships top speed…. If as you say mass is reduced that means the HIC would get faster when the bubble is up. This doesn’t sit quite right with me!

canhasgank
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Agree or not, it’s a fact :) When the bubble is up the HICs mass (and therefor agility) is increased substantially. This means that a MWDing HIC will slow down very fast once the bubble is activated. I suspect this was done by CCP to avoid nano HICs going 3k m/s with a bubble up. It also means they are susceptible to bumping.

canhasgank
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Agree or not, it’s a fact :) When the bubble is up the HICs mass is decreased substantially, resulting in a large increase in agility. This means that a MWDing HIC will slow down very fast once the bubble is activated. I suspect this was done by CCP to avoid nano HICs going 3k m/s with a bubble up. It also means they are susceptible to bumping

matt_12
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Weird, good to know, but strange CCP mechanic. So that means you get a rediculous align time from it, bubble up, MWD on, bubble down, and align and spam warp when the bubble drops the MWD is about a second or two from cycling off, the speed increase drops and you warp out lol. Must admit, I was toying with the idea of getting in a HiC myself, only to try something new… how long is a bubble cycle for one do you know?

mymindisglowing
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Please correct me if I’m wrong, but I still don’t see an answer to the question as to whether the focused, scripted version acts like a scram and shuts down MWD. (I’m guessing no.) Also, I’ve asked and been told that the scripted point is still infinite. Is that true at all, much less even in high sec?

canhasgank
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The scripted point is infinite, yes. And it does not turn off MWDs.

canhasgank
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I believe I did answer this above, but to reiterate: The scripted point is infinite, yes. And it does not turn off MWDs.

canhasgank
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The scripted WDFG has an infinite point strength and can be activated anywhere. It does not turn off MWDs.

matt_12
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All the rest though I totally agree with :D

canhasgank
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I don’t think that would help you much… The cycle time is 30 seconds I believe.

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1

matt_12 [ Editor ]

The Infinie point is not meant to be used as your standard tackle, it's for tackling ships that you wouldn't normally be able to tackle like a super carrier.

It can be used effectively against normal targets but as the side effects the CanHasGank has pointed out remain may not be the best call unless its expensive kill on your hands...

It's worth pointing out should you wish to loose some of your tank their is nothing stopping you fitting a normal scrambler/disruptor in the mids of your HiC.

NN comments
canhasgank
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They are popular tacklers in low sec gatecamps as well, due to their tank and long range of the focused warp disruptor.

mymindisglowing
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I understand that the infinite point was specifically designed to stop large ships but could you expound on why it is specifically not meant to be used as standard tackler or why one wouldn’t want to use it in any tackle situation, given its abilities. Seems like you would actually prefer to tackle in this, since WCS cannot overcome it. I’m not following the reticence to use it outside of tackling cap ships, etc.

matt_12
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Sure, it’s a high slot, which means you could be fitting another gun in it’s place. If your not tackling a super, whats the point as a normal Mid slot does the trick. Now there are circumstances (where you expect people to be using warp stabs for example) where the infinite point is useful, but lets face it most people don’t use them unless you are a blocade runner or your ship is in a moving configuration.

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0

nathan cox [ Editor ]

The Field Gen will slow you down and make your signature radius bigger as well as preventing incoming effects. Adding the script will effectively turn it into a long range warp disruptor, but this will not disable MWDs.

http://www.eve-wiki.net/index.php?title=Warp_Disruption_Field_Generator

NN comments
canhasgank
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This is just plain wrong. The Warp Disruption Field Generator I will prevent incoming friendly effects.

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