I have heard many players talk about "transversal speed" as a measure of how fast a target is relative to one's turrets. They suggest using transversal speed to gauge this, which is in m/s. Yet, the attributes of turrets list tracking speed in rad/s, which is the angular velocity at which a target is rotating around your ship. Also angular velocity as given in the overview is rated in rad/s, which directly match the units of the tracking speed. I personally use angular velocity, yet I hear very few players mention this. Can anyone shed light on this please?
camon bear
[ Editor ]
A lot of players find having rad/s takes up too much space on there overviews.
Some players have enough experience to know based on speed and distance if they can hit the target or not, some just hope. Other players have printed out a grid of distance against velocity for some/all of their ships.
If done in Excel or similar, they can divide a by b and then fill all cells less than their guns angular velocity green, those higher in red and have a ready reckoner.
If however you have the screen real estate to accomadate the wider angular velocity column, I'd recommend that, which is what I do.
There is almost nothing that an EvE player won't print out if he thinks it will give him an edge!
There is almost nothing that an EvE player won’t print out if he thinks it will give him an edge!
Quoted for posterity !!!

