Based on several months living in C2 and C3 w-space systems, our experience has been ...
Heard lots about systems bottoming out but haven’t experienced it. Have seen w-space systems quickly go from having many, many sites to having virtually none … but that’s usually a result of intensive harvesting or ppl warping to sites and starting their despawn timer.
Cosmic Anomalies
New cosmic anomalies spawn at a rate of 1 – 6 per day (previous poster suggested 12, but I’ve never experienced that). Existing ones change their number-plate (ABC-123), but stay in the same location, every DT. If you don’t ‘interact’ with them (i.e. no-one warps onto their grid … even to 100km) they last a long time. Once someone has warped onto their grid (even cloaked) they last day or so, unless you clean them out, then they last a short time after the last ship leaves their grid.
In the C2 system we could warp away from a partly completed anomaly and return to it and recommence where you left off. In our C3 we did this and the sleepers all disappeared, leaving only the wrecks we’d already produced. We haven’t tested this any further, but instead leave a cloaked ship (our scanner alt) on grid until we’ve completed the site … and now that we’re more experienced we don’t usually need to warp out anyways.
When DT occurs a partly completed C2 anomaly reverts to the start point of the spawn you were working on. Haven’t yet experienced DT and a part-completed anomaly in our C3.
Cosmic Signatures
Static WHs will change their number-plate, but stay in same place, each DT …. for several days if no-one interacts with them. If someone interacts with them they will last a period of time that depends on the WH type (unless they get closed by the passage of many ships / high mass). Virtually immediately a static WH despawns a new one, of identical type, spawns somewhere else in the system. DT does not change the destination of a static WH, although its despawnign and respawnign does.
K162 WHs will change their number plate, but stay in same spot, at DT. They last a period of time that depends on the WH type (unless they get closed by the passage of many ships / high mass) … that’s the type of WH at the other end of the K162. Once they despawn they’re gone, although another K162 may spawn in your system at any time.
De-novo WHs (Not K162s, but also not the static WHs for that system) do spawn from time-to-time … average once every two weeks in my experience, although we have just had a rash of them. They act like static WHs, except you can’t rely on them respawning after they despawn … they usually do not (altho one seemed to, but I suspect it was just another de novo spawning of the same time … just a very unlikely coincidence).
Grav and ladar sites. Again they will change their number-plate at DT. They appear to persist indefinitely if no-one warps onto their grid. Once someone warps onto their grid they last several days unless they’re cleaned out. Once they’re cleaned out they persist only a short time after the last ship leaves their grid … although we haven’t yet managed to clean-out a C2 or C3 grav site.
Mag and radar sites. They will change their number-plate at DT, and also appear to persist indefinitely if no-one warps onto their grid. Once someone has warped onto their grid they despawn soon after everyone leaves their grid, whether you’ve started fighting them or not. Again we keep a cloaked ship on grid whenever we start a mag / radar site.