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By: [ Editor ] Asked from France

W-space regeneration mechanics

According to the eve online wiki, w-space sees it's sites "depletes" as time and exploitation goes. Meaning that once you set up business in an unknown space and start farming complexes and sites, it will eventually run dry and stuff will not "repop" as fast.

See here :

http://wiki.eveonline.com/en/wiki/Sleeper_Sites#Depletion_of_Sites

My question would be : how long does it take for the w-space to regenerate ? As far as I know those w-space are "static" meaning that they don't disappear. But I guess they don't stay "dry" and therefore useless forever too ?

So what's the deal ? How does it work to see the w-space go back to "normal" ?

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6 answers

  • 5

substantia nigra

Based on several months living in C2 and C3 w-space systems, our experience has been ...

Heard lots about systems bottoming out but haven’t experienced it. Have seen w-space systems quickly go from having many, many sites to having virtually none … but that’s usually a result of intensive harvesting or ppl warping to sites and starting their despawn timer.

Cosmic Anomalies

New cosmic anomalies spawn at a rate of 1 – 6 per day (previous poster suggested 12, but I’ve never experienced that). Existing ones change their number-plate (ABC-123), but stay in the same location, every DT. If you don’t ‘interact’ with them (i.e. no-one warps onto their grid … even to 100km) they last a long time. Once someone has warped onto their grid (even cloaked) they last day or so, unless you clean them out, then they last a short time after the last ship leaves their grid.

In the C2 system we could warp away from a partly completed anomaly and return to it and recommence where you left off. In our C3 we did this and the sleepers all disappeared, leaving only the wrecks we’d already produced. We haven’t tested this any further, but instead leave a cloaked ship (our scanner alt) on grid until we’ve completed the site … and now that we’re more experienced we don’t usually need to warp out anyways.

When DT occurs a partly completed C2 anomaly reverts to the start point of the spawn you were working on. Haven’t yet experienced DT and a part-completed anomaly in our C3.

Cosmic Signatures

Static WHs will change their number-plate, but stay in same place, each DT …. for several days if no-one interacts with them. If someone interacts with them they will last a period of time that depends on the WH type (unless they get closed by the passage of many ships / high mass). Virtually immediately a static WH despawns a new one, of identical type, spawns somewhere else in the system. DT does not change the destination of a static WH, although its despawnign and respawnign does.

K162 WHs will change their number plate, but stay in same spot, at DT. They last a period of time that depends on the WH type (unless they get closed by the passage of many ships / high mass) … that’s the type of WH at the other end of the K162. Once they despawn they’re gone, although another K162 may spawn in your system at any time.

De-novo WHs (Not K162s, but also not the static WHs for that system) do spawn from time-to-time … average once every two weeks in my experience, although we have just had a rash of them. They act like static WHs, except you can’t rely on them respawning after they despawn … they usually do not (altho one seemed to, but I suspect it was just another de novo spawning of the same time … just a very unlikely coincidence).

Grav and ladar sites. Again they will change their number-plate at DT. They appear to persist indefinitely if no-one warps onto their grid. Once someone warps onto their grid they last several days unless they’re cleaned out. Once they’re cleaned out they persist only a short time after the last ship leaves their grid … although we haven’t yet managed to clean-out a C2 or C3 grav site.

Mag and radar sites. They will change their number-plate at DT, and also appear to persist indefinitely if no-one warps onto their grid. Once someone has warped onto their grid they despawn soon after everyone leaves their grid, whether you’ve started fighting them or not. Again we keep a cloaked ship on grid whenever we start a mag / radar site.

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  • 3

luteros [c-r-o] [ Editor ]

I have lived in a Class 3 WH for some Time and my observation was

  • Combat sites spawned daily but became less over time. At the beginning we had about 10 or 12 every day, after a few days where all have been farmed we only had 3 every day and some days even without any.

  • Belts and Specialist Sites respawn after a week but also less then in the beginning.

If wou want to settle in a Wormhole search for one that has a "static" outgoing WH into a Class that interests you. Static means you have another exit wormhole that always leads to another wormhole System. So you can live in your System and farm what comes and explore and exploit every day an new neighbor system. To find a WH-System with a static Exit you have to stay a few days in a WH-System an scan every day for outgoing wormholes, if you have all the time one that leads to another Class 3 for example voila. This site may help you a little (but no clue how up to data an accurate it is http://www.staticmapper.com/). This procedure sounds tedious but its totally worth it once you have settled in and depleated all interesting Sites in the WH you live in.

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  • 3

darinas [ Moderator ]

I got bored with W-space living a few months back when my corp mates failed to login for several days in a row, so please forgive me if my memory is slightly faulty over this.

From experience of a class 3 w-space, the respawn of sites steadily declined over a two week period until there were none respawning most days. When one site spawned after that, we would leave it and farm other neighbouring sites, or just handle the day-to-day necessities of w-space life. After about a week of doing nothing to the sites in the system (other than probing them out but not warping to them, and maybe using the daily static WHs) the respawn would pick up again.

I don't know how long it took for the respawn to get back to 10-12 sites (or more) per day, because it is just incredibly boring waiting and someone always appears one day to farm your system's sites and ruins the time you were trying to calculate. I would guess it takes another two weeks to return to full respawn rate.

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  • 3

saga

I currently live in a C3 WH (have done so for 2 months now).. while I dont have the mechanics nailed down to a science, Im guessing that for a WH to regenerate to its former glory before being habitated, youll have to leave it alone for a couple weeks or more, this is just a guess.

Right now, every day I log in... there is a site, or indication that someone in the Corp has done a site that day (Combat, Ladar mostly). We have not yet hit the point in which 2 or more days pass by and theres nothing to do. At one point there where 6 sites spawned... what caused this sudden burst in sites, I dont know.

Its been mentioned that, doing sites in one WH, causes them to spawn in another WH. Not sure if this is driven by WH Cluster of by WH Class. It could also be Random, once I did a site, and another exactly like the first spawned right after

WH Mechanics is still not yet 100% mastered.

NN comments
mymindisglowing
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I read about that theory of sites respawning dependent upon the sites getting worked in another wh (limited number of total sites spawining) in Star Defender’s blog. Great wh blog.

jonnykefka
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The version I heard was that when you run a site, a new site spawns in another wh system in the same constellation (yes, w-space does have regions and constellations and you can look them up). However, until someone colonizes an entire w-constellation to test the theory, we can’t be sure.

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  • 3

harlock [ Editor ]

Ok here is what I was told from a corp mate :

There is a fixed amount of sites available.

Each time a site despawn, it spawns back in a similar class w-system. This is valid for ALL sites, including the one in high, low and null security space.

As time goes, sites will slowly move from farmed systems towards unhabited ones.

Sounds logical and clever from CCP perspective : the game is about PVP for a big part of it, so they don't want you to be able to live in a self sustained "close" environnement.

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  • 1

serpentine logic [ Editor ]

That's why most people either

a) day trip into w-space from k-space and farm out a system then wait for the next one b) settle in w-space system A then farm out each wormhole that appears to other w-space systems.

NN comments
harlock
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It’s interresting, but I didn’t ask for a way around game mechanics ;) I asked about how the game mechanics actually worked ;)

Thanks for you input though, sounds interresting.

PS : so I guess when can’t find proper w-space around your own, you farm inside yours as a “last resort” ?

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