What are the differences between “PvP fits” and “PvE fits”, and what really designates a good ship for each type of fitting? I’ve been trying to learn as much as I can about the ship fitting meta in EVE, and I’ve browsed through a lot of PvE fits, and found general consistencies (ie: ranged weapons, sustainability, decent tank.) But I’m not seeing the same consistencies in PvP fits. What goals do you try to accomplish when fitting for PvP, and what types of modules do you fit to accomplish those goals?
William Walker
from Greenville, United States of America
PvP fits are more varied because they are generally more specialized. For PvE you want to kite at long range to save on travel time, and you want to tank a specific damage type. Your enemy will operate in a predictable manner and is a known quantity. Ewar is largely useless, tackle is out of the question.
In PvP, however, you face a human opponent with a ship that puts out a vastly higher firepower-to-weight ratio. PvP ships are specialized into roles (Tackle, Ewar, Logistics, DPS, Scout, etc).
This is why you see more variation in PvP fits. Different ships can be fit differently to meet different roles. As you operate in an incomplete information situation in PvP, there isn’t a ‘best’ or ‘optimal’ way to fit for it, unlike PvE where you need to tank the mission and kill rats as swiftly as possible under known variables.
In some respects the question is akin to “Why are there more flavors of every other kind of food than there are of instant oatmeal?” The PvP/PvE divide is rather arbitrary.
A full discussion of PvP is way beyond the scope of an answer to this question but to get you started:
Generally speaking, PvP fits are buffer tanked, rather than regen/repair tanked. Large EHP buffers last longer than small buffers with local rep when you face massive concentrated fire that dominates PvP. Tackle is all but mandatory on every ship in PvP as well, to prevent targets from escaping destruction and returning. Ewar is a force multiplier in PvP and so you’ll see ships like the Blackbird and Arbitrator come out to play. Also, omnitanking is common in PvP since you don’t know what damage type your opponent(s) might be inflicting.
Beyond that… yikes. PvP is a BIG world.
A perfect answer. Thank you very much. I only have one question, what did you mean when you said that wear is a “force multiplier”?
He said “e-war”, ie Electronic Warfare. They’re force multipliers in that they make the ships they fly with correspondingly more powerful.
Ewar ships are ships like Rooks, Falcons, Curses etc
Ahh, I see. Thank you for the explanation. I swear I typed ewar, too, Im just on my phone, with its crazy correctional programs. Again, thanks.