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What are the Golden Rules of Eve Online

Asked by [ Moderator ]

This is a community wiki article for everyone to write a list of unwritten rules in Eve Online. If you change a rule in the main part of the article, add an answer to indicate why.

  1. Real Life (tm) ALWAYS comes first
  2. Eve Online is a game. Enjoy it!
  3. Never undock unless your medical clone can hold all your skillpoints
  4. Never undock a ship that you can't afford to lose (fittings and cargo, included) this goes for the stuff in your skull as well (Implants)
  5. No space is safe space. CONCORD punishes, it does not protect.
  6. ALWAYS get FULL insurance on any ship you fly.
  7. ALWAYS use warp-to-0km when traveling in Hi-sec/Low-sec.
  8. NEVER warp to 0km on gate or station in 0.0, unless you know what is happening at the destination (or you're the only one in system)
  9. If it sounds too good to be true, it probably is. Paranoia pays dividends!
  10. Never haul more than 20 million worth of goods into Jita in a T1 hauler
  11. Just because you CAN fly something doesn't mean you SHOULD
  12. Always keep local open in low/null sec space
  13. Never go AFK in a low/null sec system while undocked. It is a risk in high sec, too
  14. Always check the map for activity when traveling through low/null sec
  15. Never mine solo in a barge/exhumer in low/null sec
  16. Always make safespots in low/null sec systems that you visit frequently
  17. ALWAYS listen to your FC you are an extension of his will.
  18. HAVE your session timer showing and beware of short warps.
  19. NEVER Fit ECM Burst, unless you know what your doing...Then you won't fit ECM Burst

And some less serious ones

  1. Smartbombs ain't that smart.
  2. You are not Superman; Cruisers and tackler-frigates pilots take note.
  3. Sitting in space in your pod is Nature's way of telling you to slow down.
  4. If it's stupid but it works, it isn't stupid.
  5. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
  6. The enemy diversion you're ignoring is their main attack.
  7. The enemy invariably attacks on two occasions: 1. when they're ready. 2. when you're not.
  8. There is no such thing as a perfect plan.
  9. The important things are always simple; the simple are always hard.
  10. Teamwork is essential; it gives the enemy other people to shoot at.
  11. Incoming fire has the right of way.
  12. No combat ready unit has ever passed inspection - No inspection ready unit has ever passed combat.
  13. If the enemy is within range, so are you.
  14. Anything you do can get you killed, including nothing.
  15. Make it too tough for the enemy to get in, and you won't be able to get out.
  16. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
  17. When both sides are convinced they're about to lose, they're both right.
  18. Professional soldiers are predictable; the world is full of dangerous amateurs.
  19. Gang/Fleet experience is something you don't get until just after you need it.
  20. You're only better than your enemy if you kill him first.
  21. Just because you have an unbreakable shield or armour tank, doesn't mean you don't have exposed areas...
  22. Give an order, then change the order, will get you disorder.
  23. Never be first. Never be last. Never volunteer for anything.
  24. Not even the podded have seen the end of war!
  25. DO NOT pick a fight with a superior force unless you are fighting on your terms, or you like waking up as GOO in station.
  26. Prepare the best you can for a fight but bare in mind no Strategy survives the first engagement with an enemy.
NN comments
matt_12
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small change to warp to 0 rule and a couple of additions. :)

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5 answers

3

brother ergo [ Editor ]

I only have two golden rules :-

  1. RL comes first.
  2. Its only a game, enjoy it.
NN comments
matt_12
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good pearls of wisdom it has to be said amarrahh. Feel free to add them to the list

darinas
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Two good rules. I paraphrased and added them to the list, but don’t be shy about adding any others that people will find useful.

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1

kazz [ Editor ]

Undock button is the consent to pvp button - whether you actually want to pvp or not. You were not given the gift of eternal life with the intention that you would never have to use it.

If you do not want to be war-deced then do not join a player corp.

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0

dlamblin

Never expect a return on or of your investment unless you personally know who you're dealing with. It's also a good idea to have an in-depth conversation about any investment. People of Eve, stop getting scammed already.

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0

matt_12 [ Editor ]

As mentioned in another post Get Insurance? there are caveats to rule

6.ALWAYS get FULL insurance on any ship you fly.

If you are flying a T2 or T3 hull it may not be sensible to go for the Platinum insurance, or if you are flying a low risk asset. such as a shuttle.

Point is the ALWAYS is there as a catch all, for new players stick to this rule whenever possible, but use your Experience and your intelligence, if you only have the isk to insure a handful of ships, pick the ships you are going to be putting directly in harms way first, and then protect your investment in the others. Maybe don't even fly them till you can afford to protect them?

Insurance is there to ease the burden of loss in combat, or to protect the innocent from losses from pirates etc.

If you know your not going out of Hi-Sec for a month, and that you are only ever going to fly in 0.8 - 1.0 out of major hubs, mining veldspar and white glaze in quiet systems, and are not dumb enough to steal back from any Can Flippers then of course by all means don't insure your ship. Just be aware of Rule 5 that Concord will not Save you and if you are happy with that risk and odds save yourself the ISK.

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