I answered a similar question about insta-warping and part of my post can be applied here. (Updated for this question of course)

Max velocity doesn’t have an effect on warp time. Only Mass and Inertia affect warp time. Velocity only changes acceleration rate.

Warp time = Inertia x Mass x 10^(-6) x –(LN(1-0.75/1))

Since only Mass and Inertia for calculating base warp time Modules and skills that affect warping should be looked at.

Since modules are already listed I will put up some skills that affect inertia.

- Advanced Spaceship Command: 5% agility bonus s per level on ships requiring this skill
- Capital Ships: 5% agility bonus s per level on ships requiring this skill
- Spaceship Command: 2% agility for all ships per level
- Evasive Maneuvering: 5% agility bonus for all ships per level
- Skirmish Warfare: 2% agility to fleet per skill level
- Skirmish warfare Mindlink (implant): 15% agility to fleet, replaces Skirmish warfare skill
- Warp Drive Operation (skill) (only listed because it affects how far you can warp) :–)

Tricks for warping faster:

See my “insta-web” post here: Align time when Webbed

Afterburner (AB) /micro warp drive (MWD):

The trick to increasing warp time with an AB or MWD is to turn on the module for one cycle at the -start- of your warp. This temporally increases your acceleration rate during the cycle of the module, which means you gain those m/s faster. When the AB or MWD turns off it reduces your acceleration rate and max velocity, but the goal is to be at the 75% speed of the base max velocity when the AB/MWD deactivates.

Example: (Using orca, fake numbers to lazy for hard math, but explains how it works)

- Warp time: 60 seconds
- Base Max Velocity: 100m/s warp velocity: 75/ms
- Acceleration rate: 1.25 m/s (just avg, keeping it simple)
- Max Velocity with AB 200m/s, cycle time 20seconds)
- Acceleration rate: 3.33 m/s (just avg, keeping it simple)

Your goal is to reach 75m/s as fast as possible to enter warp.

By running the AB for 1 cycle at, start of warp, you increase your acceleration to 3.33m/s for 20 sec. achieving 66.6 velocity at the end of the cycle leaving 8.4 m/s left which only takes 7 seconds.

So with the AB trick, you can get to warp in about half the time your original align time is in this fictional scenario.

Notes on AB trick:

- only helpful if your align time is greater than the AB cycle time
- Must use when starting from 0m/s
- Harmful if used mid warp
- Real application is not going to be 50% faster
- Acceleration is not a straight m/s, it’s more logarithmic. faster acceleration starting slower acceleration near max velocity