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What information can you get from the ingame map that helps plan a roam?

Asked by [ Moderator ]

There are several map applications for Eve Online. I use DOTLAN because I have a second screen, the RADAR tool is nice to see where your roam has been, and the information is interactive and flexible, but everyone has an opinion on which is best. (You could pick from E-O’s Strategic maps (physical book), Ombey’s maps (PDF file), BattleClinic’s EveMaps (Java application), and DOTLAN (web application). There are probably others, and if you know of a good one drop their link in a comment.)

The map tool with the best information, however, is always going to be the in-game universe map. What I want to know is what specific information is available on the in-game map that can help plan a roam before the roam starts, and/or while the roam is moving? (Is there information on the in-game map that would cause you to avoid a system on your route, or divert skirmishers into a system for a look-see?)

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3 answers

1

matt_12 [ Editor ]

From my understanding, Battleclinic’s EVEMAPS you have linked above, provides the same information possible in the IGM (In-Game Map) except of course the data is much more up to date as you don’t need to wait for api’s.

However some of the others provide much easier reads (again this is personal preference) like you I tend to use dotlan on my second monitor, I have several copies of the web pages up, target systems, route plans, large red intel reports (checking accuracy against jump information), cyno location etc.

Another advantage of Dotlan is it is browser based and not on horrible java, therefore unless you are using a resource hogging browser (ie. older ie) you will give your system a break especially when running eve too.

However when out of game I often boot up the battleclinic version to plan jump routes and keep an eye on kills and average system population when looking for targets to lead my next roam too.

If I am away from home I often take ombey’s maps and look at regions of interest and planning ops and escape route for upcoming ops.

Basically there is not one single tool that will compensate, but they all have their uses.

The in Game map however I have little use for except when using to plan a route or look for large kill spots. Just something I do not really use in my gaming process. However if someone can point out the error of my ways in this regard I will be happy to use the IGM more.

NN comments
darinas
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I think the IGM shows too much information at once and so is difficult to use. Also switching between statistics takes more than a second so you can’t keep flipping between different statistics such as “pilots in system”, “# of recent kills” and “# of recent NPC kills” to make an educated guess about where juicy targets are lurking.

mymindisglowing
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I particularly agree with this comment: “Basically there is not one single tool that will compensate, but they all have their uses.”

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1

darinas [ Moderator ]

One statistic available is “Number of pilots currently docked and active” which is a current statistic and not available to the external map applications like DOTLAN. It tells you how many people are actually docked, rather than in space. Strangely, there is no current statistic for number of pilots in system or in space, which you have to work out through maths and a look-see at the system’s local channel.

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1

mymindisglowing [ Editor ]

Eve Uni’s freely available audio classes cover this very well and talk about how to apply map use, giving examples: http://wiki.eveuniversity.org/EVEUniversityClass_Library. I particularly enjoyed K'endro’s “Maps 294 – Overpowered Mapping”.

I can’t really synopsize an entire class worth of information; so, I’m providing the link instead, but it is exactly on point to answer your question.

NN comments
darinas
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The site barfs the link in the answer, so, if you want to find them, the last part of the link has underscores between each word: Eve University Class Library. Strange how this site can’t display the link properly…

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