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What is speed tanking?

What does speed tanking mean, how is it different from regular tanking? What ships use it? Does this have anything to do with spider tanking? I also don't know what that means.

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4 answers

  • 4

aragaer [ Editor ]

Speed tanking is the way of avoiding damage using high speed. You have enough speed that turrets miss you and missiles do little damage (if they reach you at all). Basically most interceptors speed tank, but any fast enough ship can use it (frigates and Vagabond).

Spider tank is a totally different thing and means a group of ships remotely repping each other. Usually it is armor repairers, since shield transfer modules are a lot worse.

NN comments
hoff
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Thanks that explains it all very well!

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  • 2

harlock [ Editor ]

It's also refered to as "nano fit", because you rely on nanofiber to increase your speed and agility in order to keep you speedy and with high transversal velocity.

As mentioned here, here is the low slots modules you can find. All will grand you a bonus to maximum velocity and agility, and redure your structure HP

+-------------+-------------------------------------------------+----------+-----------+-----------+
| Tech Level  |                      Name                       | Velocity |  Agility  | Structure |
+-------------+-------------------------------------------------+----------+-----------+-----------+
|             |          Nanofiber Internal Structure I         |   7.85%  |   13.1%   |    -15%   |
|             |      Mark I Modified SS Nanofiber Structure     |   8.10%  |   14.0%   |    -15%   |
|    Tech I   |      Type-D Altered SS Nanofiber Structure      |   8.35%  |   14.4%   |    -15%   |
|             |        Beta Hull Mod Nanofiber Structure        |   8.60%  |   15.5%   |    -15%   |
|             |   Local Hull Conversion Nanofiber Structure I   |   8.90%  |   15.8%   |    -15%   |
+-------------+-------------------------------------------------+----------+-----------+-----------+
|   Tech II   |        Nanofiber Internal Structure II          |   9.40%  |   15.8%   |    -20%   |
+-------------+-------------------------------------------------+----------+-----------+-----------+
|  Storyline  | Synthetic Hull Conversion Nanofiber Structure I |   8.60%  |   15.8%   |    -10%   |
+-------------+-------------------------------------------------+----------+-----------+-----------+
|   Faction   |         Domination Nanofiber Structure          |   9.40%  |   15.8%   |    -15%   |
|             |       Republic Fleet Nanofiber Structure        |   9.40%  |   15.8%   |    -15%   |
+-------------+-------------------------------------------------+----------+-----------+-----------+
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  • 2

matt_12 [ Editor ]

It's also worth noting, the best ships for speed tanking are ones that get a reduction in signiture bloom from a MWD.

Generally, trying to Speed tank in a cruiser/battlecruiser is a bad idea for a number of reasons

  1. Most importantly turning your MWD on makes you easier to hit because of the increase in your signiture size, a cruiser with a MWD on (with notable exceptions) is easy pickings even for a modest skilled pilots battleship guns.

  2. You are moving fast, therefore you will also have trouble tracking and hitting them! Training Sharpshooter, surgical strike and other gunnery support skills will help here though.

  3. You are Capacitor dependant, therefore you will have a hard time doing this if your energy manangement skills are poor, especially if you are an Amarr player.

  4. You are still alot bigger and slower than a frigate or destroyer (this really goes without saying), but it's worth noting that again with the odd exception don't expect to go more than about 1500m/s where as the vagabond and inty's can easily get 4000+ with good skills.

The counter to a speed tank is the Amarr Curse, or on normal ships energy neuts (although good pilots can stay out of range of the latter, and remain combat effective) due to reason number 3 you take away their capacitor and they can't run their MWD anymore.

Spider tanking as pointed out is a web of remote reps that work because remote repping is more energy efficient than local repping (as to say you get a better tanking from someone else repairing you than you do repairing yourself).

You usually see this on a group of battleships, carriers or logistics, and is so called due to the fact that the repair effect between all the ships sprawls out like a spiders web.

As pointed out above it's usually done on armour tank for efficiency and a good well organised spider tank can be nearly unbreakable with pure DPS.

The counter to a spider tank lies in the Caldari Falcon or Widow or one of the Heavy ECM boats, you jam as many of the ships as possible, as the tank relies on the fact that they can keep each other locked to work, therefore break their connection to one another, break the tank.

Hope this helps?

NN comments
harlock
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PVE Wise, Speed tanking is better with drones, you just aggro and focus on your transversal, and let your drones do the job. That removes your own tracking problems ;)

hoff
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All very helpful! Thanks for the answers.

harlock
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Hoff > make sure you mark the most interresting replies as “answers” so that your question is properly flagged within the website. That will help others find meaningfull content when they look for answers ;)

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  • 1

count scary [ Editor ]

One thing to understand with speed tanking, it is not your speed per se that helps, but your transversal speed.

Basically orbit at a sufficiently high speed to keep the enemy turrets from being able to track your motion and hit you. High straight line speed helps with missiles, as your speed versus the explosion velocity of the missile effects the damage.

So basically the faster you go the better off you are in battle, but transversal velocity is generally more important than straight line speed.

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