One method that is cheap, and quick to train is fitting a normal industrial with Nanofiber Structures in the low slots, a cloak, and a MicroWarpdrive. So long as you maintain discipline about not warping directly from gate to gate at zero without a scout... this is very effective. If you warp directly into a bubble, you will still have problems.
The basic concept is that any active module fitted on ship can be turned on before you are fully cloaked. This leaves a 1-2 second window during the "fading away" portion of cloaking to turn on your MWD. This gives a large boost of speed while cloaked for one MWD cycle and then will turn off. After jumping through a gate, align, cloak, then turn on your MWD. The instant the MWD turns off, turn off your cloaking device and initiate warp to the destination you are aligned to.
Why is this useful? To be able to warp a ship needs to be aligned to its target destination, and have a straight line at a velocity of no less than 75% of its current maximum. When you appear on the other side of a gate you are cloaked at a random spot approximately 12-15km from the gate. By instantly cloaking when you align, you appear for only a short time to enemies who would destroy your ship. Turning on the MWD after cloaking does not have the disadvantage of enlarging your signature radius to visible enemies, allowing them to target you faster. The speed boost from the MWD moves you away from the spot where you decloaked for an instant, making it harder for enemies to fly toward that location and decloak you. Once the MWD turns itself off, your current speed will be higher then your maximium current speed meeting the finial requirement to allow you to warp.
Okay, but why the Nanofiber Structures? Nanofiber Structures allow enhanced alignment without a signature radius penalty. They also increase your speed without hurting your available cargohold space. This extra speed helps create added distance between where your ship is and the spot you decloaked by aligning.
While this does require some practice, its cheaper and requires less training then a blockade runner, deep-space transport, carrier, or jump freighter. This technique also remains useful later when you can fly deep space transports.