The info window doesn't show range, how can I calculate it myself?
Yuri [ Editor ]
Max range for your missiles is as follows:
Max Range = (Missile Velocity * (1 + (Missile Projection * 0.1))) * (Flight Time * (1 + (Missile Bombardment * 0.1)))
Which looks way more complicated than it is.
Missile projection adds 10% to missiles max velocity per skill level.
Missile Bombardment adds 10% to missiles flight time per skill level.
Some examples all firing standard light missiles (4.5 second flight time, 3,750 m/s velocity base):
A pilot with no skill in either Missile bombardment or Missile Projection
(4.5s * 1)(3,750m/s * 1) = 16,875m or 16 Km
A pilot with Missile Bombardment 3 and Missile Projection 2
(4.5s * 1.3) * (3,750 m/s * 1.2) = 5.85s * 4,500 = 26,325 m or 26 Km.
A pilot with Missile Bombardment 0 and Missile Projection 5
(4.5s * 1)(3,750 m/s * 1.5) = 4.5s * 5,625 m/s = 25,312.5 Km.
A pilot with maxed Bombardment and Projection has a whopping 37,968.75m range, or 37k.
Notice that a balanced approach to Bombardment and Projection leads to the longest ranges and shortest training time. Missile Projection is the better skill to train up first as a higher speed missile will be able to close on faster ships.
These are assuming 100% numbers you may want to use a value of 90-95% of maximum for real world combat.