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What's the ideal BS for armor RR gangs?

I'm looking to participate in WH and and fleet rr armor gangs. I'm currently caldari trained which doesn't have a lot of options for armor RR so I'm looking to cross train and was wondering which race/ship I should aim for.

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mymindisglowing
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Subjective question. Suggest/propose wikification.

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4 answers

  • 3

luteros [c-r-o] [ Editor ]

As a Caldari I guess you have good missile skills so I would suggest the Minmatar Typhoon. You can mount 5 Cruise Missile Launchers and use the last three slots for remote rep, cap transfer, probe launcher, salvager or whatever is needed.

Midslots can be used for AB or MWD, Cap recharger and Targetpainter.

Lowslots for Tank and Ballistic Controls.

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nashwolfe
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Typhoon is a good suggestion. In the higs you’ll want 5 launchers, 2RR and probably a cap transfer. Mids should include ECCM and a heavy cap booster, then as Luteros said BCU and tank in the lows. Remember that for RR setups resists are more important than pure armour amount. Longer term you can train projectile turrets and use Tempest, which is also a fine RR boat.

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  • 3

curious_4 [ Editor ]

If you have any/decent drone skills - I'd recommend Dominix (imo it is probably the most versatile BS). My corp is using Domi's in WH and so far they are pretty good; they can field five sentry drones and provide RR at same time when you do Sleeper sites.

But if you choose to go for Gallente BS - you'll have to train for armor modules, hybrid weapons, drones.. so it's more like training from beginning than cross-training.

My knowledge of Amarr and Minmatar battleships is very limited but I think my second choice would rather be Minmatar ship ;)

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darinas
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Another plus point for Gallente x-train is that you would be able to fly a Rattlesnake in your PVE operations as well with your already good missile skills.

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  • 1

dragonrider000 [ Editor ]

I would vote abaddon as it can have the best buffer and resists of any standard BS. I have gotten 200K+ ehp with my lowest resist being 80%.

The only problems are that you have 8 slots for guns so no real room for RR unless you sacrifice DPS and unless you use cap boosters, RRs with the added cap drain of lasers are guna drain your cap and to last more than 10 seconds you are going to have to add CCC rigs.

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  • 1

annie anomie [ Editor ]

Phoon for torps or mega for guns?

Basic tank layout is two plates and resist mods (torphoon is very short on CPU so it wants ANPs - you can probably source deadspace quite cheaply). Generally I think more tank is better on those ships as they are both early primaries. Resists is more important than raw EHP (provided you've got enough reps to actually tank) but you also want enough EHP to survive till you get reps therefore I think a two plate set-up is a good balance.

For RRBS unless you know you're going to be fighting on station I think a MWD is really important for forming up on the kingpin (the ship you all follow as a formation). It also helps you align quicker.

I don't have EFT (at work) but basic layout I'd go for a phoon would be :

Siege launchers, utility highslot stuff (you can actually cram on three reps) Quad Lif, Heavy Electrochem, stuffs (I like two injectors to run three reps but fit according to your purpose) Damage Control II, Plate, Plate, Armor Hard, ANP, ANP, stuffs Trimarks

Abaddon is better than both however.

I've tried a pest and it seemed to be just the wrong side of having enough tank. I prefer the ACphoon.

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