Hi all, I see in various blogs and forums that dual tanking (e.g fit a Shield Booster + Armor Rep) is really bad. But with no apparent reasons - like it was obvious - and I can't see why this is so. Any input welcome thx
camon bear
[ Editor ]
Permit me some rope as I try to answer you question.
Let us take the Maelstrom Minmatar Battleship. It gets a 5% bonus to large projectile RoF and 7.5% bonus to shield booster amount per level of Minmatar Battleship
The Maelstrom has 6 mid slots, and it makes sense to active shield tank this ship as can be seen by the bonuses.
So having fit an active shield tank in the mids, why would you fit an armor tank?
If you fit an active armor tank (armor repairer) then you will not have any cap to run the armor repairer when your shield tank has failed because your shield booster will repair more than an armor repairer and therefore as soon as you have cap you will repair your shields.
If you fitted a passive armor tank then you are using low slots that could have been used to augment your shield tank - Shield Power Relays, Shield Flux Coils and Power Diagnostic units.
The other thing to be considered with shield tanking is speed tanking. If you are shield tanking you can use the lows to increase the speed and/or the agility of the ship to reduce the incoming dps. However a passive armor tank will slow you down and increase the amount of damage you suffer.
Alternatively you can use the low slots to increase your output dps which equates to having to tank for a shorter period of time.
Now let us consider the Hyperion Gallente Battleship. It gets a 5% bonus to large hybrid weapon damage and 7.5% bonus to armor repair amount per level of Gallente Battleship
You would naturally fit this ship with armor repairers. If you fitted a shield booster you would not use it, so that you could save the cap for your armor repairer which will be more effective.
The next thing to consider is a passive shield tank. How much would you gain by fitting shield extenders and invuls against fitting cap rechargers and an AB. With an AB you can reduce the incoming dps. The cap rechargers/cap batteries will increase the amount of time you can run your armor repairer which as we can see is more effective.
Hope this all makes sense so far.
So why not passive tank shield and armor?
Typically a passive/buffer armor tank is for PvP, which means you want to keep your mids free for MWD, E-War (points/scrams/ecm/webs/TP/TD etc) and cap boosters.
The most common place to see a passive shield tank are on drakes and Caldari command ships. This is because they get a bonus to shield resists and have shields large enough to get a decent shield recharge at peak recharge point. As shields have a natural recharge, why would you fit an armor tank when you could bolster that shield with the lows available, or increase speed/agility, or increase gank for the reasons explained above.
Also to add : there are several ships with armor bonuses that works perfectly well with passive shield tank. Myrmidon for example…
So bonuses are not the main reason, because in eve there is often a different way to achieve something ;)
Still, dual tanking is impractical for the reasons exposed by the others : other use of slots, bonus (from modules) are multiplicative, so you lose if you mix modules that don’t increase each other, and of course capacitor…
