I currently fly Caldari in 0.0, However I usually end up flying an ECM boat or a drake. I am looking to fly a new race for PVP. The main ship types I am looking for are Recons and HACs though I would fly others. I am torn between Mini and Amarr. These ships would mainly be for medium to small gangs and gate camps. Any suggestions or pros and cons?
Matt [ Editor ]
Lots of good information above, heres a little more supplimentary info, based on my experience.
You have picked the right races.
The Amarr HAC (Zealot) is quite possibly the toughest and most renound HAC in the game, incredibly difficult to crack, great at sniping. However, the Ishtar is also an awesome PVP boat in the right hands (although I think it's better for its expense as a PVE Boat), the Muninn definatley has the edge as a close range brawler, and the vagabond.... well I'm sure your aware of it's reputation. So answer is, depends on your playstyle if you like to get up close and personal go Matari, if you like to shoot at your pray from 100 KM and laugh that they can't hurt you...go Amarr.
In terms of recon again, the Rapier is well liked! I think this ship is great as a forward scout and tatical insertion ship. So many slots for lots of goodness, you can easily bounce a pray and point and web him at 20KM, and before the cycle expires, trigger a covert cyno and call in the SB/SC calvary... nice to see an enemy CNR go down due to your handy work. I have also fitted a standard cyno to a Rapier (Probably one of the few) it's an expensive bullseye to be honest but it completely shocks the enemy in fleet engagements when they are faced with a cyno with 50,000 EHP and 400 DPS passive shield tank and flight of Hornet drones which try to jam them, rather than a instapop frigate, may just give you the edge in a capital engagement... Just be prepared to loose 150 Million to do it.
However, my friend flies Curses and Pilgrims and swears by them! I certainly see the appeal of the curse, being a neut ship they are the vagabond or inty/dramiel worst nightmare, also great against Ammar Battleships and generally any ship that relies heavily on their cap to survive, ironically most Matari ships are therefore pretty immune, but any speed tank goes out the window that's for sure.
Here I would go with what you feel is most useful, are you there to support black ops roams, and be a long range scout? if so I have no qualms in saying the Rapier always works for me. If however you want recons to support the fleet and take a more aggressive role, the Curse is in the right hands a nightmare to contend with.