Feedback

what's your question? be descriptive.

By: [ Editor ] Asked

Which Ship to Protect a Hulk in High-Sec

My friend and I are having problems getting PVP attacked using our shared Hulk to mine in High-sec. We were wondering what ship we could use to passively support to enable us to survive until Concord arrives (he mines in a 0.8 system). Naturally if we can survive for a while we can buy a 2nd Hulk and have one each!

So our criteria are as thus:

Can keep a hulk alive in 0.8 (within reason) till Concord arrives or it can warp out. Is < 50 million fit. Minimal intervention - I would watch a film or something and leave the ship in the main AFK when I am supporting for sure.

We was thinking a Dominix with shield transfer and repair drones. Our understanding is if we used a ship to set drones to defend the Hulk then we would also get Concorded for aggression so that plan would not work.

edit: To finalise what we did - 2 Hulks both of which had extenders and hardeners in the middle and shield extending rigs - lows and highs all for maximum mining. We also used T2 mining drones - now the protection came from us saving up and getting another account and on that one having an Orca - the orca provides the boost we need to help mining but also has repair drones that just gives us that little bit extra protection. The recharge on the Hulks deals with an NPC threats adequately and the orca can whip out some hobgoblins and kill them anyway or whatever is required. Most of all though we found ourselves a nice little quiet system got to know the locals - they know we are not macrominers - we offer them competitive rates we alert them to threats and likewise they watch out backs.

Add comment viewed 928 times Latest activity about 1 year ago

NN comments
canhasgank
-

You want help to continue AFK mining… interesting… :P

unknown_0
-

If only I could give you a tick for your oh so valuable contribution.

or Cancel

5 answers

  • 6

ecaf ersa [ Editor ]

I would look at the Exequror. You mention Dominix so I assume you can fly this Gallente Cruiser too.

Its forte is remote armour rep but that'll be as good for you as shield rep I would hope.

It will fit a couple of large remote reps with reactor control units to boost the pg.

In fact the mere presence of the ship would, I expect, stop the gank from happening in the first place. Either that or make them bring more firepower.

NN comments
upsideyourhead
-

Yea, something like that might work. I thought hulks were shield-tanked though… Anyway, a perma-running HP transfer ship could be fit up cheaply and make most solo ganks more difficult. An Osprey with named remote shield transfers, and some cheap cap rechargers would work well.

ecaf ersa
-

Yeah it’ll make a solo gank much harder and I’ve not been aware of many cases of alpha ganks on Hulks.

harlock
-

Cap boosters don’t sound too much of an “AFK” situatio ;) I think his whole idea is to set his repairers on, then go afk mining ;)

ecaf ersa
-

“Cap boosters don’t sound too much of an "AFK” situation" This is very true…good point.

unknown_0
-

Well the whole point is to go AFK defending with the miner being actively managed. One thing that has not been mentioned looking into this is the Osprey itself is a mining ship so does not look out of place. And as for the final fit then cap boosters are not being used.

ecaf ersa
-

Yeah it’ll make a solo gank much harder and I’ve not been aware of many cases of alpha ganks on Hulks. Hulks are traditionally shield tanked just because of the two lows and four mids but any kind of rep will work. However, it is usually most efficient to rep whatever is resist boosted. The Osprey idea looks good. I’d probably go with cap boosters for this as I’d expect it to be a short engagement.

unknown_0
-

Thank you. This is exactly what we was looking for.

or Cancel
  • 3

daddy worbucks

have you and your friend make an alt that is not in your corp, then when you start mining have the non-corp alt attack the hulk in his noob ship. Concord should spawn and take out the noob ship. They will then hang out with your hulk for quite a while. You now have instant response time from concord.

Keep in mind that this will not save you from being popped if the greifers can do it in one volley, so set up your hulk with as much EHP as you can, without making it too expensive.

My recommendation, however, is that you move to a new system where you are not getting suicided all the time.

NN comments
unknown_0
-

Thank you for this. We have discussed moving systems as a good solution but would prefer not to as it would mean moving hauler and mining ship etc. But what you suggest is good insurance to give us time to protect our mining ship.

alec grahm
-

From what I seem to recall, preloading concord is considered an exploit. I’d suggest checking with GMs before taking this course of action. If they say don’t do it – don’t do it.

or Cancel
  • 2

redmage [ Editor ]

If you are trying to avoid the Alpha DMG of a suicide brutix or something, you are lower on options.

You'd have to move the HULK to a passive buffer tank. No sheild boosting on it, just Extenders and Hardeners.

THEN use your Osprey to keep a constant transfer going.

1)Avoid the alpha by having larger buffer

2)Hope the buffer lasts long enough for the osprey to get on it.

This might help, or you will get your osprey primaried by a suicide cruiser first, then the hulk by the brutix.

Also, IDK how well a hulk can be buffer tanked and still mine well.

If you are going up against can flippers, this should work well.

NN comments
daddy worbucks
-

Hulk EHP: If you want optimum yield you can get about 14 to 15k on a hulk with good skills; more with fleet boosts. If you don’t mind sacrificing about 25% of your yield you can get above 34k.

Can flippers: EHP and HP/s tanks will not help you with can flippers as there will be no concord interference should you chose to fight a flipper. Many flippers are petulant little shits who have a posse just itching to be called in to a fight, and even if you win this fight they will hold a grudge and make a point of making that system unwelcoming to you.

deantwo
-

nice answer… but the thing about can-flippers… don’t… the only thing you can do against can-flippers is ignore them and hope they leave…

or Cancel
  • 0

khan 720

I use a scorpion with shield transporters and cap transfers with 3 mulitspectrum ECM's. It works very well since it has lots of power and cap space, plus it has a good size drone space.

NN comments
deantwo
-

but i am guessing you don’t get to use the ECM much? as your targeting speed is so slow…

or Cancel
  • 0

dragonrider000 [ Editor ]

my first choice would be a megathron. the ship its self has a fear factor and have a remote sheid reper on it would help the hulk survive long enough for the mega to kill the person attacking the hulk. if they are trying to gank a hulk in 0.8 then they wont have much tank and will be all dps so a mega should take care of them quick enough.

NN comments
redmage
-

if they are in .8, you’d be lucky if a doube t2 sensor boosted + res scripted mega could target the pirate before concord had them, if they are suiciding and not wardecking.

dragonrider000
-

True but if they wanted to gank a hulk in high sec they would need a bc sized ship or larger and it dousent take that long to lock them. It also helps to lock any combat fitted ship headed to the hulk before it attacks, better safe then sorry.

redmage
-

if they are in .8, you’d be lucky if a doube t2 sensor boosted + res scripted mega could target the pirate before concord had them.

or Cancel