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Which ships can be hull tanked?

Which ships can benefit from either active or buffer hull tanking, and why would that be?

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6 answers

  • 6

canhasgank [ Moderator ]

The Taranis is often jokingly considered a hull tanker. You generally armor tank it, but it has so much structure for it's size so often you will be in structure and repping armor for a long time.

An other example is the Orca. It has a large amount of structure and with a DCU II it can last a while in structure.

Active hull tanking by fitting a hull repairer is pointless in both PvP and PvE. The cycle time on the modules are far too long for it to be effective. The only use of these modules is to save ISK on station repairs.

NN comments
gah'matar
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Armor tanking a taranis? WTH? You put a DCU on it then you fit every other slot with tackle, speed or damage related mods. Your tank is 270 dps. So it is an hull tank.

canhasgank
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Well… you’re just plain wrong buddy. A combat fit Taranis with an armor repper can take down any frigate out there. It can even take on cruisers if you know what you’re doing. Don’t confuse this with a fleet fit interceptor. You should be using an Ares for that anyway…

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  • 2

yuripup [ Editor ]

Any ship fitted with a DCU II, giving 60% across the board resistances can hull tank. No ship should.

Not recommended as hull repairs generally do 1/2/4 HP/Sec on with small/medium/large mods.

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  • 2

count scary [ Editor ]

[Machariel, hull master]
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Reinforced Bulkheads II
Damage Control II

Republic Fleet 100MN MicroWarpdrive
Federation Navy Tracking Computer
Dark Blood Warp Disruptor
Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
Drone Link Augmentor I

Large Projectile Burst Aerator I
Large Projectile Ambit Extension I
[empty rig slot]

Vespa EC-600 x5 Valkyrie II x5 Warrior II x5

Kinda crazy and stupid expensive, but a nasty tank.....22k hit points(raw not EHP) to get through before you hit your 60% resist ~40k hull tank. EFT gives this 163k effective hit points.

760DPS with the valks(is the same with whiever med drone you go with pick your damage!) and range of about 50k.

Cap stable.

Probably a fail fit just because of the shiny, but it would be awesome to taste the tears when they rip through the shields and then the armor and then stall....hahah.

NN comments
count scary
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OK, the formatting sucks, but it looks better in view source.

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  • 2

mur grebadnub [ Editor ]

None! Hull tanking is a term used for fail fits!

For example "Hey Johnny, nice hull tank, now go loot your wreck before someone else does!"

Although CCP tried to entice some pilots to do it with those terrible hull repair mods. In the end its not worth even looking into. Shield or armor and you'll live way longer.

Cheers

NN comments
serpentine logic
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I disagree. I found a decent Taranis fit that uses DC II and Reinforced Bulkheads II to amp up its hull. Its effective HP was quite substantial and without the agility penalty of armor plates.

mur grebadnub
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Being that the Taranis is an interceptor, you would be wasting your time trying to tank it at all, apart from a damage control in the low slot for a small buffer to help you speed tank. If in a fleet (which an interceptor should be, unless taking on a tech I frig solo) the ceptor will not be primaried as you would have dps ships that would cauase more of a threat. Basically, if you were primaried in a Taranis it wouldn’t matter what your fit is it will die quickly, armour or hull. HP not an issue with the Taranis, speed wins!

canhasgank
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Well that’s just wrong Mur. Interceptors are effective at a lot more than what you propose here. For skirmishing (tackling a few systems away from your fleet) a little buffer and resist can go a long way in ensuring you live long enough for secondary tackle and DPS to get there. Combat interceptors are also perfectly viable. The most popular being the Taranis. A good pilot in a actively tanked ranis can kill frigs, other ceptors and small ships, light cruisers and even the odd HAC… (cont.)

canhasgank
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Speed is not the be all and end all in an inty. Even fleet interceptors do well from a little buffer or explosive resist to survive those Warrior IIs. Now if you get tackled and primaried by a large fleet, yes you are correct, but by then speed wouldn’t do you any good either.

mur grebadnub
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You bring up some valid reason why the interceptor is a good ship (that was never the argument). The point here is hull tanking! Looking at various fittings of the Taranis, if hull tanking, you would pick up 549hp and lose 451 m/s. FYI both these fits require implants with all lvl V skills :( In closing, we’re talking about a very minor improvement in regards to hull tanking.

And if your hull tanking an Orca to stay alive, your getting yourself in unnecessary trouble, unless your baiting with it I guess (that sounds like fun :P)

So once again hull tanking not a good idea!

canhasgank
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You’re mostly correct. Keep in mind though that in a High Sec Orca all you really need to do is to stay alive until Concord arrives. A little tank is a good thing to have when those pesky suicide gankers decide to make you a target :)

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  • 0

falca [ Editor ]

Well, hull tank is a choice sometimes. Active hull tank is nonsence and you should never ever ever consider it. Passive hull tank though provides lots of EHP sometimes. So, when you choose a ship for hull tank, you want: 1) as much structure as you can get; 2) as many low slots as you can get.

The above Machariel fit illustrates the fitting philosophy just good. Hull-tanked ships are a good decoy, you can hulltank an industrial like Iteron, and the hunter never thinks something is wrong before it gets to structure, giving your mates enough time to catch him. But you should never use hull tank in a fleet, because it is passive and logistics will have shield/armor/cap transfers, not hull. So you will be unable to recover and last a long flight.

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  • 0

annoyance

A hull tanked dominix works pretty well, I've used one for station games, but it takes alot of isk to repair so I wouldn't recommend it. Makes for good bait with a set of neuts as well.

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