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Why use railguns.

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With the damage production of missiles and the range of heavy missiles, torps, cruise missiles; what if any is the benefit to using railguns? The low dmg output doesnt seem to be compensated with range.

NN comments
mymindisglowing
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I hear that using T2 ammo bring railguns into the ranks of better dps weapons (for the range). Is there any truth to that?

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10 answers

3

redmage [ Editor ]

Hybrid Railguns are good in a few ways. The question you are after is the dps drop vs range as paying off. Well in alliances and gangs, sometimes the sniper strategy is the good one. Snipers dont worry about DPS, just one thing ALPHA. The Volly! So if you have 10 pilots with Snipe BS's alphaing at 1700, you are doing 17,000 damage in 1 shot of your team. With that in mind lets look at a few setups using Railguns.

Large Hybrids

  • PVP: ROHK 232+32 Optimal+Falloff. 247 DPS 1700 Alpha. Fire @ Max Targeting Range.
  • PVP: Fleet Snipe Mega. Standard Sniper Fleet setup for alliance scale engagements. 168km Target Range, 312 DPS, 1700 Alpha. You want a ton of these in your fleets. Rohks work to. Sheild gang vs armor gang. Both work.

[Rokh, EVEMon Sniping Rokh]

  • LOW
  • Reactor Control Unit II
  • Magnetic Field Stabilizer II X3
  • MID
  • Sensor Booster II x2
  • Sensor Booster II Targeting Range
  • Tracking Computer II x3
  • HIGH
  • 425mm Railgun II, Spike L x 8
  • RIGS
  • Large Hybrid Burst Aerator I
  • Large Hybrid Collision Accelerator I
  • [empty rig slot]

[Megathron, EVEMon Megathron: Fleet Sniper RR]

  • LOW
  • Adaptive Nano Plating II x2
  • Tracking Enhancer II x2
  • Damage Control II
  • Magnetic Field Stabilizer II x2
  • MID
  • Sensor Booster II, Targeting Range
  • Sensor Booster II
  • Medium Capacitor Booster II, Cap Booster 800
  • 100MN MicroWarpdrive I
  • HIGH
  • 425mm Railgun II, Spike L x7
  • Large Coaxial Regenerative Projector
  • RIGS
  • Large Anti-Explosive Pump I
  • Large Trimark Armor Pump I x2

Ogre II x1

Medium Hybrids One word EAGLE. Yes the Munin has bangin Alpha, and the Zellot has good Range/DPS ratio, however Eagle can target and fire at 202+24 O+P, 188 DPS, 689 Alpha. With some tweeks, one could get it just up to Max_Grid = O+P. Even a cloak on this thing, and 2 200km warp ins off each belt and you can pip onto killboards like no tomorrow. Pretty safe ship to fly.

[Eagle, EVEMon 221km 250mm Rail Sniper Eagle]

  • LOW
  • Tracking Enhancer II
  • Magnetic Field Stabilizer II x3
  • MID
  • Sensor Booster II, Targeting Range x3
  • Tracking Computer II
  • Tracking Computer II
  • HIGH
  • 250mm Railgun II, Spike M x 5
  • [empty high slot]
  • RIGS
  • Medium Ancillary Current Router I
  • Medium Hybrid Locus Coordinator I
NN comments
megabitone
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I like the Eagle setup! Never thought of using it this way :–)

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1

duncan green [ Editor ]

I tend to like Hybrid Weapons (Railguns and Blasters) for PvE, because many NPCs have defender missiles, which will kill missile DPS.

Also, turret weapons instantly hit, whereas missiles have a flight time.

At max skills, the DPS of turrets is typically better than that of missiles because of higher rate of fire, whereas missiles have a higher "alpha" or "volley" damage.

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1

rashmika [ Editor ]

A lot of people will use Rails in PVE for historical reasons. The Gallente line up have had a lot of nerfs/balances (depending upon your point of view), and are not the same ships as they once were.

As such, a lot of people would have trained for Gallente at that time thinking they're an I-Win button. They may still be using rails for PVE rather than cross train into a different gun category, as this would generally also involve training another racial ship type.

Speaking of which, another reason people would still use rails is that they're Gallente specced and they want the ship bonus to hybrid damage.

As has been stated above, Rails also make for the better ranged sniper. Although in typical PVE that isn’t much of a benefit.

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0

tor sinclair

Don't forget rate of fire. At base skills, even a weak railgun will butcher the DPS of a missile launcher.

Missiles naturally have good range and do excellent front-loaded damage. But if it's a more consistent DPS you're after, you're better off with rails.

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0

worrker

can someone tell me what extra skills there are to make more dammage? my large skils canot kill a bs. i use 250mm large railgun. i must always use my dornes for killing bs ships.

NN comments
canhasgank
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This does not answer the question. If you have a question post a separate one.

harlock
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Very simple : open evemon or skills in the market ingame, browse gunnery, read what skills do.

rashmika
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Please ask a new question and people will be happy to help out :–)

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0

virtucon [ Editor ]

also guns can hit a small target far away perfectly (biggest of guns can one shot a frigate that is far away) while missiles HAVE to have tons of target painting if they are heavies or cruise to make a frigate semi-killable. so guns and missiles both have their advantage, but for PvP guns are almost always better...

NN comments
nashwolfe
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Nope, you’re pretty much wrong on all counts. Firstly define ‘far’ – to me that’s 200-300km. No turret or missile will kill a frigate at that range.

Secondly, define ‘biggest of guns’. I’ll assume you mean 1400 artilleries (generally considered the biggest battleship guns). Bear in mind that there is a class of larger guns only used by capital and supercapitals, and that they track so badly that they can only reliably hit a space station.

And whilst long range combat is definately the remit of turret ships, bear in mind that there are also precision missiles, designed to hit fast targets.

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