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By: [ Editor ] Asked from United Kingdom

Your top tips for surviving in low-sec?

I'm a Faction War pilot and enjoy helping ex-carebears get to grips with flying around in low-sec. I am wondering what tips all ye pirates and FW pilots have for new people getting their first taste of low-sec?

Some of my own top tips are:

  1. You cannot jump a gate or dock within 30 seconds of loosing your ship. Turn the session timer widget on in options to have an on screen indicator of the timer counting down.

  2. Take time to make safe spots around systems that you frequently used. Just don't forget that you are never safe in a safe spot (unless ofc you cloak up). Don't sit still for long.

  3. Don't sit still on gates, orbit within jump range - especially important for small ships.

  4. If it is not blue (friendly) then it potentially wants to kill you, that includes all neutrals.

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5 answers

  • 6

dave_92

Besides the safe spots make a bunch of tactical bookmarks in the systems you frequent, this includes spots at different ranges above and below all the gates (Personally have 150 and 250km on each side + 1 off grid bm from the gate), Insta undocks and docking bookmarks from the stations in system, you you fight alot also bm's at different ranger around station. Ontop of a few regular saves 1 off-line deep safe (more than 14.3 or so au from any celestial/gate etc in system, off d-scan and not in a direct line between anything in system) If the top belt is often fought at might want different BM's around there as well.

It's a bunch of work but it will most definately save you loosing ships.

NN comments
mymindisglowing
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The value of this cannot be overemphasized; it’s huge.

kazz
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I’ve accepted this as the answer as I felt it was the most useful addition.

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  • 3

evilpixills [ Editor ]

If you are traveling through low sec systems then it is wise to always warp to 0 on gates. If you happen to run into a gate camp on the other side you have 2 options. 1. If you're in a fast ship and know you have good nav skills then you can easily outrun it. 2. If you're in a cruiser or above and know you are f'd, best thing would be to wait the 30 seconds and gather your surroundings while you are in cloak, then approach the gate you just came through and mwd/ab burn your way out of there. You will indeed take some dmg but it is better than trying to warp off and getting scrammed and killed.

NEVER fly industrials/exhumers/barges through unless you have someone scouting ahead.

He who aggresses on a gate first gets gate gun fire so never aggress anyone unless you are sure you have the backup or the tank to handle the extra damage.

If you are gonna be setting up shop in a station then I suggest having an insta undock safe to prevent station camps.

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  • 2

rashmika [ Editor ]

If you're just getting into it, then fly T1 cruiser and below and insure it. T2 mods are optional but don't go for expensive meta 4!

Once you've learnt the ropes, get into a good FW Corp and start flying battlecruisers.

The next step would be battleship/HAC/Recon obviously depending upon your skills, experience and the fleet type!

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  • 2

virtucon [ Editor ]

some good ships to travel around lowsec fast in are stealth bombers, cloaky recons, or covert ops. but if you also want to do decent damage / tank and cloak i would say a T3 would be good.

cloaking pretty much means you will almost always escape in lowsec unless you are stupid , but not the case for nullsec.

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  • 2

mymindisglowing [ Editor ]

Not a pirate or FW pilot, but I have been very proficient at surviving in losec to rat in .1 space and to run PI.

It's possible though very dangerous to run an industrial into losec without a scout, and I wouldn't recommend it, generally. However, relatedly.....

....unless you run into a very professionally done, hardcore gatecamp, large and complete with interceptor, even a mere prototype cloak can be used to survive a chance encounter when hopping through a gate. You break your gate cloak for a mere second, then activate the prototype cloak. You'll be slower than molasses, but start heading straight down or up or any direction you think might help save you, in case you're spotted before you cloak and someone tries to come over and uncloak you.

If there's an interceptor and you were spotted, you're already dead. But otherwise, if you're flying carefully and intelligently, in most scenarios, you can wait out any danger, align, uncloak, and warp along your way. It's risky and never my first choice, but it's also never failed me.

All of the other posts in this thread, as of this post, are great advice, too - bookmarks, directional scan, warp to zero, cloaky ships generally, and small, fast ships. I would add that when I don't have a scout, if I intend to do anything, I run my own little scout flight first, to check things out. I don't go for it unless I feel good about it, (low activity in the area systems, slow time of night or day, etc.) And of course never fly what you can't afford to lose - doubly true if you are planning to do anything a little more risky like the prototype cloak trick.

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