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Darina Smirayne

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I'm nobody special. Played eve for 5 or 6 years now, mainly in industry but, more recently, moving to proper pvp. Yes, I finally realised where the tough but fun part of the game was!


I've personally helped more players learn to play the game than the tutorial. (note, this may be a slight exageration, but only slight!)

Darina Smirayne created

Angular, Radial and Transversal velocities are all values that are relative to another point. On your overview that other point is you, so you can see everyone else's values but you can't see those values for yourself. You need help from another pilot to know your velocities. For example, create a trial account, launch your new trial pilot into space and sit still, then use your main pilot in a different EVE session to pull your manoeuvres (e.g. orbit, approach, etc.) and view the values on the overview of your trial alt's screen.

Darina Smirayne updated

Angular, Radial and Transversal velocities are all values that are relative to another point. On your overview that other point is you, so you can see everyone else's values but you can't see those values for yourself. You need help from another pilot to know your velocities. For example, create a trial account, launch your new trial pilot into space and sit still, then use your main pilot in a different EVE session to pull your manoeuvres (e.g. orbit, approach, etc.) and view the values on the overview of your trial alt's screen.

Darina Smirayne deleted

Angular, Radial and Transversal velocities are all values that are relative to another point. On your overview that other point is you, so you can see everyone else's values but you can't see those values for yourself. You need help from another pilot to know your velocities. For example, create a trial account, launch your new trial pilot into space and sit still, then use your main pilot in a different EVE session to pull your manoeuvres (e.g. orbit, approach, etc.) and view the values on the overview of your trial alt's screen.

Darina Smirayne updated

Usually a director does not have the power to kick a member. You need to get the correct role assigned by the CEO. When you have the role, kicking a member is just a matter of right-click on his name in the corp member management window and it should tell you if he has roles or not. If not, he is on the 24h countdown. I didn't know he had to be in station for the kicking to work, but either way you can only pod him in hisec while he is still in your corp (without penalties, that is. If you are happy to accept the penalties, then podding is an easy option everywhere in space.)

Darina Smirayne created

Usually a director does not have the power to kick a member. You need to get the correct role assigned by the CEO. When you have the role, kicking a member is just a matter of right-click on his name in the corp member management window and it should tell you if he has roles or not. If not, he is on the 24h countdown. I didn't know he had to be in station for the kicking to work, but either way you can only pod him in hisec while he is still in your corp (without penalties, that is. If you are happy to accept the penalties, then podding is an easy option everywhere in space.)

Darina Smirayne updated

If you are in scram range and you have an MWD active then the life of your ship might soon be over. There are ways to escape: 1) Have two Warp Core Stabilisers fit, and warp away. 2) Have an AB fit and just fly out of range. 3) With careful *manual* flying you might be able to force your enemy to get out of range. This usually requires a fast, nimble ship, but not impossible with some slower vessels. Just double-click in space in the direction that the ship has just come from and you will head in the opposite direction to your enemy. If the ship is orbiting or "keep at range" then it will turn to follow, but there might be enough time to get out of range and MWD or warp away. The more enemies there are against you, the more difficult this manoeuvre is.

Darina Smirayne created

If you are in scram range and you have an MWD active then the life of your ship might soon be over. There are ways to escape: 1) Have two Warp Core Stabilisers fit, and warp away. 2) Have an AB fit and just fly out of range. 3) With careful *manual* flying you might be able to force your enemy to get out of range. This usually requires a fast, nimble ship, but not impossible with some slower vessels. Just double-click in space in the direction that the ship has just come from and you will head in the opposite direction to your enemy. If the ship is orbiting or "keep at range" then it will turn to follow, but there might be enough time to get out of range and MWD or warp away. The more enemies there are against you, the more difficult this manoeuvre is.

Darina Smirayne created

If you are in scram range and you have an MWD active then the life of your ship might soon be over. There are ways to escape: 1) Have two Warp Core Stabilisers fit, and warp away. 2) Have an AB fit and just fly out of range. 3) With careful *manual* flying you might be able to force your enemy to get out of range. This usually requires a fast, nimble ship, but not impossible with some slower vessels. Just double-click in space in the direction that the ship has just come from and you will head in the opposite direction to your enemy. If the ship is orbiting or "keep at range" then it will turn to follow, but there might be enough time to get out of range and MWD or warp away. The more enemies there are against you, the more difficult this manoeuvre is.

Darina Smirayne created

If you are in scram range and you have an MWD active then the life of your ship might soon be over. There are ways to escape: 1) Have two Warp Core Stabilisers fit, and warp away. 2) Have an AB fit and just fly out of range. 3) With careful *manual* flying you might be able to force your enemy to get out of range. This usually requires a fast, nimble ship, but not impossible with some slower vessels. Just double-click in space in the direction that the ship has just come from and you will head in the opposite direction to your enemy. If the ship is orbiting or "keep at range" then it will turn to follow, but there might be enough time to get out of range and MWD or warp away. The more enemies there are against you, the more difficult this manoeuvre is.

Darina Smirayne created

If you are in scram range and you have an MWD active then the life of your ship might soon be over. There are ways to escape: 1) Have two Warp Core Stabilisers fit, and warp away. 2) Have an AB fit and just fly out of range. 3) With careful *manual* flying you might be able to force your enemy to get out of range. This usually requires a fast, nimble ship, but not impossible with some slower vessels. Just double-click in space in the direction that the ship has just come from and you will head in the opposite direction to your enemy. If the ship is orbiting or "keep at range" then it will turn to follow, but there might be enough time to get out of range and MWD or warp away. The more enemies there are against you, the more difficult this manoeuvre is.

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